Items and Addons that need some changes

To balance DbD we have to look into items and addons which clearly give one side a massive advantage. I really dont care if they are rare or common, that should not matter at all. Rarity or that they are hard to use still wont change the potenial.

It should not be the case that you bring and you win (or at least gain massive advantage due to a simple klick)


If you want, share your opinions, here are mine:

Medkits: They heal to fast in general. Reduce the self-healing speed by at least 20%. Dont change healing others with the medkit.

BNP: Sorry, but they are still, even after all these nerfs just overpowered and silly. Imagine getting basicly a free gen if everyone brings this addon. Change them completly or nerf them significantly.

Keys: This is kicking a dead horse. Add animation time (3-5 seconds sounds just right) and that it is only open for a very short period of time.

Blood Ember: Seeing the killers aura during chase is simply unfair and removes every mindgame potential. Remove this addon or rework it please.

Iridecent Stone: Makes the trapper a complete no-brainer. Just place obvious traps at loops or doorways. No real counter potential. Change the effect. Survivors who disarm a trap suffer from the oblivous status effect for 30 seconds and their aura will be shown to the killer for 6 seconds.

Coxcombed Clapper: -.-

Pinky Finger: ^_^

Scalped Topknot: Reduces counterplay against Oni by a lot. Change some numbers please.

Blighted Crow: Same as Oni. His rush speed becomes way to fast.

Alchemist Ring: Imagine this with Blighted Crow....

Rusty Shackles: Hag is already pretty strong, but not knowing you ran into a trap is a bit too much. You cant react to the teleport at all. Remove it or change it completly.


Those came to mind, i am sure there are more then this, but they are in my opinion very obviously unfair. Any thoughts about this? What did i miss?

Comments

  • Pretty much all of Nurse's addons need another pass because I've never ever once felt tempted to run anything besides recharge or distance, pre or post nerf.

    Nemesis's need love too, but so does his whole kit.

  • @coppersly said:

    Pretty much all of Nurse's addons need another pass because I've never ever once felt tempted to run anything besides recharge or distance, pre or post nerf.

    Nemesis's need love too, but so does his whole kit.

    I agree with the Nurse addons, but as you say, they should rework them completly. My thoughts are about addons or items that alone have a significant change or leave little room for counterplay.