[PC] Grab to Attack Broken

The new server-side update that switches a grab (Killer interrupts a survivor) to an attack when there is a tie is broken with the following characters from my experiences:


The Shape - Does not switch from a grab to an attack and The Shape remains frozen for a few seconds.

**Side note: The Shape needs some QoL updates. My suggestions are here:

1) https://forum.deadbydaylight.com/en/discussion/233578/would-you-support-these-updates-changes-to-the-shapes-power-and-add-ons#latest

2) https://forum.deadbydaylight.com/en/discussion/259310/should-the-shape-and-ghost-face-have-these-changes#latest


The Nemesis - Switches to a Tentacle Whip attack rather than a standard attack which could allow an injured, non-infected survivor to escape.

**Side note: Fix Zombie A.I. There are many pathing errors, especially on older maps, that essentially disable the zombies. At the very least try something like this:

Logically:

if (zombieHasNotMovedFurtherThan(3m) in (x seconds) && zombieHasNotBeenStunnedBySurvivor)

{

killStuckZombie

respawnStuckZombieAtNearestUnoccupiedHook

}

Tagged: Pending

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