The killer can travle long distances between potential chases very fast. So the most boring part (walking from A to B) is almost irrelevant.
Therefore he can pressure gens, which is a problem most killer have.
High mobility require quick reflexes, muscle memory and skill in general. When obtained those skills, high mobility killer are strong at looping aswell....
while survivors skill is putting to the test. They still have strong looping potential IF they play well. The chases are fair and it is usually a test who the better play is.
I feel a lot can be said for killers like the Hag and Trapper, and that territorial can evolve into not just an item taking a spot, but an area to cover a set area, or play survivors into a difficult 3-gen situation.
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Comments
I really like stealth killers, the only problem with stealth killers is swf.
It's just really hard to play ghostface for example.
I prefere high mobility for these reasons:
We don't have many trackers, so it would be nice to see another one.
We need more stealth killers and more closed maps, lately we have killers at distances that are basically variants of an existing one.
I feel a lot can be said for killers like the Hag and Trapper, and that territorial can evolve into not just an item taking a spot, but an area to cover a set area, or play survivors into a difficult 3-gen situation.
There's not really a lot of tracking killers in the game.