FAN-MADE Chapter(Spiral Minds)
☆KILLER
THE MUMMY(Ani Ahpep)
BACKSTORY
Ani Ahpep was a young boy in Ancient Egypt that was praised by the gods to have talents of tracking. Master of locating anyone marked by the gods, so was claimed. From animals to people, Ani could find anything the gods intended him to find.
Ani was offered to become the head priest at the age of 14, but rejected it as that's what the gods desired. Ani became an advisor to the King. Doing his best to keep order and balance to Egypt. He loved organizing names into books, always writing. Not being asked of much by the King made Ani upset, so he just did what he can to keep busy.
Overtime, the King grew sick and he was demanded to find medicine for the King. Ani was not able to find anything, since the God's didn't desire the King to live much longer. The King understanding his limits, prepared the ritual.
Ani was forced to be mummified with his King, advising in the Afterlife. Until his Tomb was disturbed, filling Ani not only with rage from waking up, but from being mummified in the first place. Looking to find those who awaken him, the entity will guide his way.
STATS
•Terror Radius: 32m
•Speed: 112%
WEAPON
•Khopesh
ABILITIES
•Entrapment
-The Mummy can stop in place and control the Bandages in a 24m range(similar to Viktor) moving at a 130% speed that can wrap up survivors making them stuck. If wrapped, the survivor will need to wiggle/struggle out of the Bandages and can be helped by other survivors. A sound queue will occur when the shifting into this ability.
•Bandage Wrappings
-The Mummy can tamper generators by wrapping them up in Bandages. The generators will be wrapped and unrepairable until a survivor rips off the Bandages(10 Seconds)
ADD-ONS
•Beatle Amulet
-Pallets can now be wrapped.
•Polished Jewlery
-Exit Gates and 2 Generators Will Start the match Wrapped in Bandages and can be ripped off anytime.
•Brass Goblet
-Extend the Range of Entrapment.
•Holy Water
-Increase the Time to Rip the Bandages off.
•Ritual Tools
-Decrease the Cooldown of Bandage Wrappings.
•Strong Spices
-Decrease the Time of shifting into Entrapment.
PERKS
•Rotted Heart
-When the Exit Gates are powered, this perk activates. When a survivor takes a protection hit the are put into the dying state instantly.
•Master Tracker
You stand strong ,nothing stopping you from your killing spree.
-When the Obsession is hit by your basic attack, they are CURSED. The survivor who heals the Obsession will have their aura revealed to you for 6/8/10 Seconds.
This perk has a 120 Second Cooldown.
•Hex: Turn To Dust
You use the territory to your advantage.
-As long as this totem is lit, 2/3/4 Random Pallets will be blocked by the entity.
☆SURVIVOR
MARCO WISNTON
BACKSTORY
A child of a sailor, Marco was always around water. He grew up sitting on a boat for 5 to 6 weeks at a time near Italy. Watching the Beautiful creatures swim by.
Over time, Marco's dad had to retire due to heart complications. Marco tried to take over his dad's ship and crew. Marco was a talented leader, but grew bored of the obligation of work. Marco refused to quit however, not until Marco's dad felt better.
But Marco's dad never did. He died several years later and Marco retired from being a sailor. No longer having the obligation. Making enough money to move to the U.S and live in Miami. Where he worked as a Bartender when he felt up for it. When he had free time, he was surfing. Enjoying the ocean waters, the cool wind, and warm sun. Marco would always just sit on his board out in the ocean. Looking out in the distance, thinking how his old crew is doing.
One day while enjoying the sun and tanning on the beach, Marco heard a women screaming in the ocean. Without hesitation Marco got his board and went into to save the women. He brought her back to shore. The women urgently told him that her brother was still out there. Marco went back out there. Looking and looking for the women's brother, but as he was looking a wave came crashing in on him. Being surrounded by the water and felt as if he was going to drown, Marco thought of his dad. Closing his eyes, however when he opened them, he was warm, dry, and by a fire.
PERKS
•Call To Action
-When working on generator and completing a skill check, this perk activates. You can see the aura of 1/2/3 Survivors if at least 32m away.
This perk deactivates once the gens progressed is regressed or completed.
•Shanty On
-For every survivor within 16m/24m/32m of you, you recieve a token(Stacks Up to 3.) Each Token gives a 10% Bonus to All Actions excluding generators.
•Act First, Think Later
-When starting the trial, this perk activates. You recieve a 5%/10%/15% Bonus to Repair Progression.
This perk deactivates when a survivor gets hooked.
This perk doesn't stack with Prove Thyself.
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