Calling all CODERS and Animators
Could you folks please dive into dbd's code and see if YOU can find what's wrong?
Whether it's an overabundance of particle animations/emissions (very likely), code not calling functions correctly (see all secondary-effect ranged killers etc) I get the feeling fans might have an easier time to spot the culprit than the devs by now.
Please, thank you and good luck
Especially, please look for the following:
- Are the functions for secondary abilities called correctly (Plague's vomit infection, Deathslinger's spearing etc) or does the game fail and potentially cause a loop trying to call them?
- Similar: are visual effects like Deathslinger's ADS and other FOV changing abilities called correctly?
- What kind of VFX are used/called?
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