How to fix le nemesis well a few steps towards it

So without completely reworking nemesis and just simply adds on to his kit.


Tentacle strike:

tier 1: base range 6m from 5m


Tier 2: remains the same but range extends from 6m to 8m.


Tier 3: tentacle strike now grapples the survivor a fixed distance towards nemesis on contact with a survivor. (distance would be 5m)


Range increses to 10m From 8m


The tentacle travels the full distance stopping only when it hits a surrvivor or solid wall / environment. (will not stop on pallets or breakable walls it will go right though them and break them in the process.

Other additions to tentacle strike.

Hitting a survivor with tentacle strike that doesn't injure them well not apply a speed boost to the surrvivor.


Zombies:


zombies will take 12 seconds to respawn if killed by nemesis like normal.

But will respawn at a random hook in a 32 meter proximity to nemesis. If killed by nemesis.

Zombies killed by survivors do not respawn like this.

Zombies bang on the locker for a few seconds if a survivor uses one right of front of them..but leave after a few seconds. leaving the locker while the zombie bangs will result in a hit. (because you know logic you only have to wait 3 - 4 seconds before he decides he want others brains now dw.)

If this happens during chase the zombie will leave immediately due to fear of nemesis.

Theese are just a few of my ideas i wanted to put though.

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