Some changes for almost every killer (repost updated)

This is mostly gonna be my talking about a change or a lot of changes for a killer but you are welcome to put you ideas/thoughts on my changes here

1(Trapper)

now has a brown bag at default allowing the holding of 2 traps at a time but spawns with 1 on him

Trapper has a way to summon a trap to his location after 180s this takes 5s to do

(allowing trapper to get that trap that's across the map in the middle of nowhere)

3 billy slightly changed the heating mechanic Billy chainsaw now dosent gain heat while mid sprint but it dosent start to cooldown until you can rev again

Reverted spark plug and primer bulb but they dont stack

nurse are fine in my opinion

4 (Huntress)

irridessent head now when a hatchet is fully charged the aura of survivors in 32m is revealed

If the huntress is undetectable her humming is silenced until detectable

5 (Doctor)

static blast now has a fixed range of 32m of no one is hit by static blast it has a slightly reduced cooldown

(I see no major issues with bubba just the people playing them so that's not related to the killer)


7 (demo)

his portal's make him silent so no loud foot steps

(Pulsars idea) a portal will slowly corrupt the area extending the range that demo afflicts oblivious and detect survivors makeing clearing portals no longer optional

8 (pyramid head)

Only one change the punishment of the dammed waves comes out quicker

9 (ghost face and Michael)

They both dont trigger spine chill because their power requires them to be looking at the survivor

9.2 (someones idea idk who)

(Michael moves slightly faster is a surivor dosent have him in camera)

10 (the pig)

the survivor almost never gets the trap off their first try it can be like a 1%chance thing

Make the skill checks a bit smaller and appear randomly on the screen

(and it it's not enough they can be backwards or random overcharge ones)

Blights is also fine

11(Twins)

(Remove them)

Now on a serious note give survivors a real reason to remove victor if victor is on the survivors head by the time you can re call him they should go down for neglecting to remove him

They can't do any vault until victor is removed

Remove being locked in place as surivor when removing victor

Victor shouldn't be kicked for downing a surivor

the time to swap back to charollet should be reduced or increase the speed that she moves while wakeing

12 (death slinger)

He had to be ads for .3s in order to shoot instead of instantly shooting when you press ads, if he is aimed for 1.5. his max shoot range is increased from 18 to 22m

Oni is ok except his bugs but that's not about him so and

14 (Spirit ) (by mad jack) spirit has 2 stances

1 mode

makes your main power regen slower and her passive phasing is greatly increased in this mode

2 mode is her normal ability. But she glows when phasing. But is completely deaf and cant see scratchmarks sprinting in her terror radius while phasing causes killer instinct. You can also hear her directionally in her terror radius.

15 Legion (not my idea again I forgot who said this)

All 4 group members are in the trial at the same time and you swap between them like twins on a cooldown only the member being controlled has a terroradius.

All have access to feral frenzy but it's on a longer cooldown with a shorter stun

Each member has different trait

Frank has his swap recharge quicker

Joe has an increased pallet break and window vault speed

Suzie can be controlled quicker

Julie has a smaller terror radius and can lash out at survivors who get close to her

If I forget a killer please say something or put your own idea down

If you notice number jumps those are killers who were on the list that got a buff for me to take them off

16 Pluage increased the amount of projectiles in the stream to make hits more reliable

Thoughts

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