Are the running animations bugged or is it supposed to be stiff?

I haven't really seen anyone talk about this, and it really bugs me how before we had an animation with full arm movement, head movement, and turning, but now everything is so stiff. The injured animation is fine, but the healthy state one is weird. I actually wished that we could have a mix of the old and new animations, like when you get hit you either have the old limp or the new one, etc. I wish the devs were easier to contact, but they don't take any unsolicited ideas about the game.

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