Left 4 Dead Hunter Concept.

So hello again guys and this time I am back with another Left 4 Dead Concept.

So if you haven't seen my first Left 4 Dead concept, here is a link right to it right here.

@DBDude said:

So hello again guys and this time I am back with another Chapter concept, with this chapter concept being...

Left 4 Dead.

Now with all the hype recently around Tome 7 and the whole Bill cosmetic stuff, I thought this would have been a perfect time to share this concept I had in mind, so with that out of the way lets begin.

Ok so first off, lets start with the killer, with the killer being...

The Tank.

So before we go on, lets go over some of the Tank's stats.

The Tank would have a 4.6/115% movement speed.

The Tank would have a 32 meter terror radius.

The Tank's height would be somewhere between medium and tall.

The Tank's in game name would be called The Infected.

The Tank's appearance would be based off his Left 4 Dead one.

Ok so with that out of the way, lets go over his power, with his power being called…

Brute force.

So what Brute force does is that if a survivor drops a pallet, you would be given the ability to lift up the pallet.

It takes 3 seconds to lift a pallet up.

When lifting up and carrying a pallet, you move at a 105% movement speed.

You would be given the ability to throw the pallet at a survivor.

When getting ready to throw it, it takes a 3 second wind up time.

If you successfully throw a pallet and it land on a survivor, they will go into the mending state.

If you miss a survivor, that pallet gets destroyed.

Now if you are able to land at least 3 hits by throwing a pallet at a survivor, you would be given a special ability that last for at least 1 minute, with that special ability being called...

Special infected.

When in special infected, you wouldn't have to lift up pallets anymore, instead, you would be given the ability to lift up rocks from the ground.

It would take 3 seconds to lift up a rock.

You would move at a 100% movement speed when lifting up a rock.

When getting ready to throw a rock, it takes a 3 seconds wind up time.

If you land a successful hit on a survivor with a rock, they would go into the dying state.

If you don't land a successful hit with a rock, the rock breaks.

When the 1 minute is up, the Tank goes back to Brute Force.

BUT if you are able to land at least 2 hits with a rock, you will go into your ultimate ability that last for at least 30 seconds, with that ultimate ability being called...

Left 4 Dead.

When in Left 4 Dead, you gain insane ability's.

When landing a M1 on a survivor, the survivor gets launched 12 meters In front of you.

It would take the survivor 2 seconds to get up again.

It would take the Tank 2 seconds to attack again.

Now here's where the insanity begins...

If the survivor is in the dying state while Left 4 Dead is active, similar to Pyramid Head's final judgement ability, the Tank would have his own little mini Mori, with his mini Mori having himself use both of his fist and give the survivors a powerful punch that would end up breaking their bones, specifically their spine.

Once the 30 seconds end, the Tank goes back to Brute force.

Now its time for the Tank's Mori...

So his Mori would have him grabbing the survivors head, tossing them about 10 feet in the air, and then when they land back on the ground, the Tank would use both of his hands to crush the survivor into the ground.

So this is a bit off topic but for the Tank's chase theme he would actually have multiple themes.

When in Brute force his chase theme would be based on his Left 4 Dead theme.

When in Special infected his chase theme would be based on his Left 4 Dead 2 theme.

And finally when in Left 4 Dead his chase theme would be based on his Left 4 Dead 2 Last Stand theme.

Edit: Ok so for different type's of animations, for his base running animation it would literally be his running animation from Left 4 Dead, for his pallet break animations it could have him smashing the pallet with both of his fist, for his breakable wall animation it could have him tearing the wall from it's place and smashing it on the ground, and finally for his M1 animation it would have him pounding on his chest after he gets a hit.

Ok so now as for survivor, It would be pretty obvious that due to popularity it would have to be the One Man Cheeseburger Apocalypse himself...

Coach.

The reason why I choose Coach is because it's Coach, that's why.

Ok so as for map it would have to be The last act in the sacrifice, which is a very reasonable spot to have.

So here's a list of cool stuff that could be included in the map.

The main gen would be the gen Bill sacrificed himself for, but something unique however, is that instead of your average red and yellow gens, this gen would be the actual gen from the sacrifice.

Bill's body could be found in the building by the gen.

The exit gates would actually be bridges that need to be lowered in order to escape, but they still act the same as exit gates.

And finally when the endgame collapse happens, it would play the theme in Left 4 Dead 2 that is used for when you and your team is close to the escape.

Ok so as for cosmetics they could have the Left 4 Dead 2 Tank as a Tank skin, as well as the sacrifice tank skin, and for legendary skins for other characters, here is a list of stuff they can do.

Ellis skin for Dwight.

Rochelle for Claudette.

Francis for Jake.

Zoey for Meg.

(And I know the skins I just listed are skins that are already in game, but I'm talking as if they were legendary skins).

Nick for Ace.

Louis for Adam.

Smoker for Death Slinger.

Charger for Hillbilly.

Witch for Hag.

Jockey for the Twins, specifically Victor.

Boomer for Clown.

Hunter for Legion.

And finally, Spitter for Plague.

So in all honesty I think that's it my friends, and as of right now, it took me approximately 1 hour and 41 minutes, which in shorter terms took 101 minutes, but it was still fun, nonetheless.

But ya I think that's about it.

Edit: and please remember, if Tank seems way to overpowered, this forum post is just for fun, nothing serious, but just for fun.

Ok so in my first Left 4 Dead concept I went over about what mostly likely the killer, other survivor, and map would be, but then I thought to myself...

Could we get 2 Left 4 Dead killers?

Now that is extremely unlikely but if that were to happen, who would that second killer be, and in my opinion, I decided to go with...

The Hunter.

And most of you might be asking why not Witch, and it is because I don't really find her as interesting as the other special infected, now don't get me wrong because she is still a cool and iconic character to the series, but I just prefer the others more.

Ok so before we go over The Hunter's power, lets go over some stats.

The Hunter's Movement speed would be 4.6/115%.

The Hunter's terror radius would be 16 meters.

The Hunter's height would be medium.

The Hunter's in game name would be The Hunter.

The Hunter's appearance would be based on his Left 4 Dead one.

Ok so with that out of the way, lets go on to his power, his his power being called...

Dead from the shadows.

So what dead from the shadows does is that you will be given the ability to leap.

You will be given the ability to charge your leap.

The shorter you charge your leap, the shorter you will go.

The longer you charger your leap, the longer you will go.

And also when in Dead from the Shadows, you become undetectable.

And please note that you can only use your leap every 10 seconds.

And something cool is that when your ready to use your leap, a very familiar piano tune would go off.

Also when in dead from the shadows, when can crawl on the ground.

Ok so here's where the fun begins.

When using your leap, if you land on a survivor, you could be able to pounce on them.

When you do pounce on them, they will become immobile for 3 seconds.

If you stay on them for 3 seconds, the survivor will go into the dying state.

But here's the negative of this though...

If another survivor is near the survivor that is getting pounced, they would have the ability to push the Hunter away 3 meters.

If that does happen, the survivor that got pounced would just be injured.

Also if this does happens, dead from the shadows automatically refills.

Ok so now lets go over some little side facts.

When Leaping, the Hunter does his Iconic scream.

The Hunter's chase theme would be reminiscent of his theme in Left 4 Dead when he pounces on a survivor, and the theme that plays when he pounces on a survivor will be the exact theme from the games when that happens.

As for cosmetics he could have his Left 4 Dead 2 look.

As for his Animations, when running would be his exact animation from the games, his pallet breaking animation would be him ripping it to shreds, his breakable wall breaking animation would have him leaping on the breakable wall and pushing it downward to shatter it, and as for his leaping, crawling, and Pouncing animations, it would also be the same one for the games, and finally for his faulting animation it would have him just jumping to the other side.

Edit: Also for his animation for when he gets an M1 on a survivor it would have him Gnarling furiously.

Ok so finally, as for his Mori it would have him just full on tearing the survivor to shreds, which leaves marks and claw marks all over the survivor.

Ok so I think that's all I have to say, and as for how awesome the Hunter is, I would still prefer the Tank more to be the game, and besides all that, the power I came up for The Hunter is just a reuse of The Twin's power anyway.

But hey, this concept is just for fun, nonetheless.

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