Why exactly are Survivors rewarded more for escaping with the hatch? Shouldn’t it be less?

What is the reason for the hatch, a ‘final chance’ mechanic, rewarding Survivors more for escaping that way than by the normal way, which is what they work towards for the end goal?

It makes no sense that either party is rewarded for their failings. This applies to Killers and Survivors, but don’t make the discussion a KvS - this topic is about the hatch being more rewarding than the gate, and that alone.

Is there even a good explanation for the fact that escaping via Hatch, gives 2000 more bloodpoints than escaping by the exit gates, which is the primary objective? Why is a second chance more rewarding than getting it right the first time around?

Reasonably the hatch should deduct points if you escape through it. Survivors hunt for it during the endgame and literally get themselves killed at times just to escape through the hatch when they could end the game sooner with the gate.

Can anybody explain to me why failure is more rewarding than actually succeeding at the objective?

Comments

  • Technically they do get less depending on how the match went. If the survivors lost every chase and couldn't do gens the little bit the hatch gives is not helpful compared to the boldness and objective points you could have gotten. At the very endgame if you hatch escape you do get more but thats just a reward for trying to find the hatch instead of escaping through the gates. The middleground isnt that big of a deal since sure its alittle more points but they still escaped.

  • I think the reason is because the hatch wasnt meant to be an exploitable easy way out but a last resort for the last 1 or 2 people cause with that reasoning it makes more sense for the hatch to be a reward for someone who has survived to be the last and found the hatch.

  • If you mean BP, that's kinda useless. Exit gates have very high walls or fixed positions on the map usually while finding there is a hunting element to find the hatch. Lery's being the exception.

    If you're talking about emblems and pip, there is no difference at all. In fact, escaping is just 1 check to raise unbroken from gold to iri.