Suggested Gameplay Balance

Bubbas 99% love standing still in the basement.

Have you ever been in a poorly built basement?

Our "Basement" has one exit with very steep stairs. Poor design. Can't get any good sized furniture, or anything feasible down those angles. I understand it's part of Bubba's kit to provide 2 Vulnerable-Striking hits in a single second of his chainsaw being in use. I believe the purpose is to remove all defensive capabilities of survivors, making medkits (even though they aren't usable unless you are damaged) useless, as well as the majority of defensive perks all useless. Borrowed time is helpful, only if the killer messes up, regardless if we are using a basement.

Sorry to change the subject, again, but I'm here to talk about bad basements!

Usually they're moist, and dirty. Unless someone is regularly cleaning the basement, dust and dirty usually gets mixed with the water in the atmosphere. Basements are more humid, due to the density of the water in the air being heavier than the air itself, making basements Moist, Wet, and Squishy if they are poorly ventilated.

Have you ever walked in bad mud, like Clay? a little sticks to your boots, then it's a solid inch layer attached to your feet adding an extra few pounds. Soon, you'll notice rocks stick to the clay, adding EVEN MORE WEIGHT!! Even worse, now the clay has a new layer of Rocks on the bottom of your boot to stick to, causing an even thicker layer on the bottom of your feet!

Have we considered the idea of offering a Speed Handicap to anyone that's standing still in the mud for minutes at a time? An action the length of kicking a gen, once out of the basement, or even this temporary handicap expires by running in the grass to get the rocks off?