New killer's and survivor's perks
I was thinking about next new killer and survivor and perks they should have. I want to share with you my ideas 'cause I would really love to see these in game. Most of these perks depend on tokens or must be activated by doing sth. Let's go!
KILLER PERKS:
1. Tactical Chaser:
*You no longer gain bloodlust.
*For each RUSHED action survivors do, you gain a token up to 10/11/12 tokens [ dropping pallets included ]
*Each token grants you additional 1.5% movement speed
*Dedstroing a pallet or getting stunned makes you lose up to 7/6/5 tokens
*Hitting survivors or losing a chase makes you lose all your tokens
*Vaulting a window makes you lose 1 token
*These tokens remain for 1/2/3 seconds after losing a chase [ you have some time to catch up, not to lose all tokens immediately ].
2.Hex: Patroling:
*When survivor is working on Hex totem, you gain additional 5% movement speed until survivor stops working on it [ not avaiable when this hex has gone ]
*Breaking a Hex totem grants you this effect for 10/15/20 seconds [ you still can get this move speed last time, when survivor breaks Hex: Patroling ]
3. Unexpected Mistake:
*When match starts you gain 5 tokens and for each hook action you gain additional 3 tokens
*Hitting a Good Skillcheck result on generator consumes 1 token and causes 3/4/5 % regression. Great Skillchecks do not consume tokens and grant regular progression
*You are not able to see how many tokens you currently have [ to prevent tracking ]
Survovr perks:
1. Tag!:
*You start game with 3 tokens
*Stunnig the killer consumes 1 token and causes 30/35/40% longer stun duration.
2. Dancer's moves:
*When you cleanse a non-hex totem this perk becomes activated
*Performing a RUSHED action uses this perk and grants you 3/4/5 % Haste for 4 seconds. When used, you need to cleanse additional totems to activate this perk again.
3. Protect Master:
*Your healing speed is deacreased by 37.5/25/12.5 % for other survivors [ + 6 / 4 / 2 seconds to fully heal your ally ]
*When you fully heal 3 states of health of other survivors, this perk activates
*Taking a protection hit, when this perk is activated, prevents going to the dying state from the injured state
*You can use this perk once per game
*After using this perk, your healing speed penality is removed
What do you think about these perks ? Would you like to see them in the game? Let me know about it in the comment section!
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