New killer's and survivor's perks

I was thinking about next new killer and survivor and perks they should have. I want to share with you my ideas 'cause I would really love to see these in game. Most of these perks depend on tokens or must be activated by doing sth. Let's go!

KILLER PERKS:

1. Tactical Chaser:

 *You no longer gain bloodlust.

 *For each RUSHED action survivors do, you gain a token up to 10/11/12 tokens [ dropping pallets included ]

 *Each token grants you additional 1.5% movement speed

 *Dedstroing a pallet or getting stunned makes you lose up to 7/6/5 tokens

 *Hitting survivors or losing a chase makes you lose all your tokens

 *Vaulting a window makes you lose 1 token

 *These tokens remain for 1/2/3 seconds after losing a chase [ you have some time to catch up, not to lose all tokens immediately ].

2.Hex: Patroling:

 *When survivor is working on Hex totem, you gain additional 5% movement speed until survivor stops working on it [ not avaiable when this hex has gone ]

*Breaking a Hex totem grants you this effect for 10/15/20 seconds [ you still can get this move speed last time, when survivor breaks Hex: Patroling ]


3. Unexpected Mistake:

 *When match starts you gain 5 tokens and for each hook action you gain additional 3 tokens

 *Hitting a Good Skillcheck result on generator consumes 1 token and causes 3/4/5 % regression. Great Skillchecks do not consume tokens and grant regular progression

 *You are not able to see how many tokens you currently have [ to prevent tracking ]

 

 

Survovr perks:

1. Tag!:

 *You start game with 3 tokens

 *Stunnig the killer consumes 1 token and causes 30/35/40% longer stun duration.


2. Dancer's moves: 

 *When you cleanse a non-hex totem this perk becomes activated

 *Performing a RUSHED action uses this perk and grants you 3/4/5 % Haste for 4 seconds. When used, you need to cleanse additional totems to activate this perk again.


3. Protect Master:

 *Your healing speed is deacreased by 37.5/25/12.5 % for other survivors [ + 6 / 4 / 2 seconds to fully heal your ally ] 

 *When you fully heal 3 states of health of other survivors, this perk activates

 *Taking a protection hit, when this perk is activated, prevents going to the dying state from the injured state

 *You can use this perk once per game

 *After using this perk, your healing speed penality is removed

What do you think about these perks ? Would you like to see them in the game? Let me know about it in the comment section!

Comments