My opinion on the DU for the PTB

THE NIGHTMARE

For some time, The Nightmare has stood out from the crowd with a particularly high kill rate, averaging roughly 3 kills per match. With that in mind, we’ve made some slight tweaks to bring him closer in line with the rest of the roster.

We’ve decreased his movement speed while placing a snare to 4.0m/s (previously no speed change) and reduced the maximum number of placed snares from 8 to 5. Likewise, the maximum number of dream pallets has been reduced from 10 to 7.

-These are interesting, but holy hell 3 kills per match?! The movement speed I am cool with but having his snares at 6 would have been better

-Dream Pallets weren't OP but rather annoying, but I can see why this was changed

A handful of add-ons have also received changes. Add-ons which previously reduced action speeds now make various actions louder (repairing generators, grunts of pain, and footsteps). Black Box also has a brand-new effect: When an exit gate is opened, it is blocked for sleeping Survivors for the next 10 seconds.

-I feel like louder actions won't be that great, but if they were aura reading that would be interesting

-Blackbox better have multiple uses

Alarm clocks have also received some tweaks to make their effects clearer and more rewarding. Using an alarm clock will now make you fully immune to sleep— including sleep caused by a Killer hit — for 30 seconds. This effect is now shown on the HUD by turning your sleep timer yellow and having it tick down.

-I have always wanted this

THE DEMOGORGON

Our focus for The Demogorgon is to give it more mobility with its portals. We’ve made the following changes to base portals:

  • Increased speed while in a portal
  • Reduced cooldown after exiting a portal
  • Increased Undetectable length after exiting a portal

-*Moans in demogorgon main*

His add-ons i'll have to list myself as I saw them on my phone but my computer is really bad

-The meme add-on is unironically good

-The whistle will be really good imo, but we'll have to see

THE HUNTRESS

Don’t panic: We have not changed The Huntress’ base kit. We have, however, done a pass on her add-ons to bring them up to modern standards. Yes, this included the infamous Iridescent Head.

-Imma be mixing her UR's together ngl, I like the change to iri head where its "one in the chamber"

THE TWINS

Last but not least, we have a small set of tweaks for The Twins.

  • Increased cooldown after successfully downing a Survivor with Victor from 3 to 5 seconds
  • Camera control is now immediately restored when taking control of Charlotte
  • Silencing Cloth: Increased Undetectable duration to 20 seconds upon taking control of Charlotte
  • Iridescent Pendant: Increased Exposed duration to 30 seconds when a Survivor crushes an idle Victor

-I like this, thats all

SMALL GAME

It has come to our attention that some of you really hate small piles of bones. To aid you in your totem destroying mission, we’ve made some long-requested changes to Small Game:

  • Small Game now shows the number of remaining totems as tokens on the perk
  • The detection range decreases by 5° for each totem cleansed
  • Small Game no longer detects Killer traps

These changes improve Small Game’s ability to track and cleanse totems while also removing the antiquated part that only applies to specific Killers with traps.

-I thought of this before, but tbh I wish the totem counter was just basekit

LUCKY BREAK

Lucky Break now hides scratch marks in addition to blood pools to help you lose the Killer. To compensate, the total duration of has been reduced to 70/80/90 seconds.

-I severely doubt this will hit live because of Iron Will

SOUL GUARD

A small change here: Soul Guard now has a cooldown of 30 seconds after activating.

Realistically, this won’t affect the vast majority of cases. This change is purely to prevent stacking healing speeds and Soul Guard from getting out of hand.

-I am also fine with this

OPEN HANDED

Take two for Open Handed: We’ve slotted this update back in for the upcoming PTB.

Open Handed now has an increased effect (8/12/16 meters), but no longer stacks with itself. This makes the perk more appealing on its own without needing to stack it with other Survivors in the match.

-Hmm, I can't say anything on this but we'll have to see tomorrow

ZANSHIN TACTICS

A very straightforward change: Zanshin Tactics is now permanently active and also has a larger range.

-WhOOOOOOOOOOOOO YEEEAAAH BABY THATS WHAT WE ARE TALKING ABOUT, wHOOOOOOOOOOOOOOOO

BORROWED TIME

To remove some confusing intricacies with how Borrowed Time interacts with some Killers and the Oblivious status effect, we have removed the terror radius condition from the perk. To compensate, we have reduced the duration of the Endurance effect to 8/10/12 seconds.

-Interesting, I like it though

OBJECT OF OBSESSION

This PTB also features the newly reworked Object of Obsession: Any time your aura is revealed to the Killer, their aura is revealed to you and gain a 2/4/6% bonus to healing, repairing, a cleansing speed. If you are the obsession, your aura is revealed to the Killer for 3 seconds every 30 seconds.

This new version has a few benefits:

  • Being able to track the Killer
  • Being able to deduce which aura reading perks the Killer is using when Object of Obsession activates
  • Being able to attract the Killer and then sneak away before they can get there

With these changes, we hope to make Object of Obsession a more fun and interactive perk for both sides.

-This made me smile, like big smile, so glad OoO is going away

TOOLBOXES

The chance to receive a skill check while using a toolbox has been increased. This change makes toolboxes feel more interactive while they’re in use and is totally not because the lead designer had a skill check challenge and got unlucky three matches in a row.

HATCHES

Another small tweak: We have decreased the time the hatch remains open after a key is used from 30 seconds to 10 seconds. Like before, if the hatch closes naturally (is not kicked shut), the End Game Collapse will not start.

Please note that this is not the final change keys will be receiving. We’ll share more info on the future of keys as soon as we can.

-lmao that toolbox change is a mood

-I like the hatch change, can't wait to see the next changes coming to keys tho

HUD UPDATE

For the 4.7.0 PTB, we have made some more changes to the HUD; this time focusing on the visibility of Killer powers on the Survivor portraits. In this update, we have made improvements to:

  • The Doctor’s Madness effect (also made it easier to differentiate between different levels of Madness)
  • The Nightmare’s Dream World effect & sleep timer
  • The Plague’s Infection meter
  • Stalk meters & Ghost Face’s mark

Additionally, we’ve also adjusted the Survivor portraits so they no longer obstruct the bottom of power indicators.

-Thank you papa, I hated when I would look at the HUD and ask myself "What tier is that meg in?"

STRUGGLE UPDATE

In an ongoing effort to improve accessibility, we have changed the way struggling works starting in the PTB. Rather than needing to mash a button, Survivors in their second hook stage will now receive occasional skill checks. The success zones are fairly large as we’re not looking to make struggling more difficult/deadly at this time.

Missing one of these skill checks will remove a chunk of your struggle meter. If you do not attempt to hit two consecutive skill checks, you will be immediately sacrificed. As you receive skill checks, your struggle meter will gradually decrease at the same rate as before.

Our goal with this change is to make struggling more accessible to players with repetitive strain injuries while keeping struggling as an interactive mechanic.

-*happy hoodied noises* I will now have a usable A button

GRAPHICAL UPDATE: COLDWIND FARM

I was going to put a funny intro here, but it was too corny.

In case you missed it, the next realm slated for a graphical update is the Coldwind Farm! Check out some concept art from the upcoming rework.

-That pun made me feel like a husk of a human being, but the maps made me really bloody happy to see and they look sO PRETTYYY

Comments