Perks that Have Potential but Need Some Love

Bloodhound

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I imagine this perk working if the extra time blood drops durates were longer. Something like 8/12/16 seconds(from 2/3/4).


Brutal Strength

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A lot of people think this perk is already great, but it is not. It redues by 20%, so from 2.6 seconds it comes down to 2.08. 2.6-2.08= 0.52 seconds for the Survivor. So the survivor will make 2 less meters, and you will save 3 seconds. That is kinds good, but not enough. The perk should be buffed to 30% or even 35% so you coul save at least 5 seconds.


Deadman Switch

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When you hook the obsession, all gens with no progress are blocked for 45 seconds. Blocked gens glow white aura. So you could see in what gens they are working on and actually get value from interrupting.


Dying Light

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The fisrt stack gives you 10% slowdown. The others give 2%. So you would get more value on the early game.


Fire Up

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Similarly to Dying Light, the perk should give you 8% more speed for the first and 2% for the others.


Forced Penace

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Survivors are broken until downed.


Furtive Chase

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Reduces your terror radius by 2 for each token while you are NOT chasing, like M&A.


Gear Head

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When it activates, you can see the Aura of the gen and the aura of the survivor. To balance it out, it can only show one aura. When you hit the revealed survivor, the perk deactivates.


Hangsman's Trick

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Hooks reset after 10 seconds. Survivors that start to sabotage a hook whithin your terror radius while you carry someone, scream and suffer from exposed status effect for 20/25/30 seconds.


Huntress Lullaby

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Make it work like Third Seal, like each Survivor that you hook instantly suffer from not hearing the skillcheck sound.


Thrill of the Hunt

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I get this perk need to go sometimes, but making a Hex Totem only for it is an overkill. Make it only work while there are Hex Totems in the trial (but it doesn't have its own Hex Totem). When all Hex totems are cleansed, it deactivates.


Monstruous Shrine

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Survivor can't 4%. Hook progression is 9/12/15% faster if you are 24 meters away from the hook. Gain 100% blood points at the end of the match (so people who don't have Barbacue and Chilli can have an alternative).


No Way Out

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With the 4 stacks it needs to last for at least 60 seconds.


Opression and Overchange

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Make it so when survivors hit their very difficult skillcheck gen regresses for 7.5% (lil more than half then it would if they missed) so you would get value doesn't mattering if survivors are potatoes or not.


Predator

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It gives you EXTRA scratch marks. Extra scratch marks are slightly/moderatly/considerably close together. So you would get value from spread scratch marks and would still get value out of this perk. Good on spirirt.


Spies from the shadows.

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If crows are startled by a survivor in a 39 to 41/38 to 42/37 to 43 meters range away from you. Cuz you are already able to see crows closer than 35 meters, so it would be more helpful.


Surge

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This perk should not have a cooldown. It already takes a lot to down a survivor, and it only regresses 8%.


Thirlling Tremors

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It could be only a tracking perk.If you carry a survivors, gens that are being work on glow yellow for 16 seconds. 60 seconds cooldown. Currently survivors can see that you have Tremors by looking at the blocked gens, and they also see when you carry a survivor to a hook, so they get let go of the gen and completly negate this perk.


Unrelenting

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Make it at least 50%.

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