Minigame Idea: Stockpile
Requirements: 4 survivors with the shiny coin offering, Appraisal, Plunderer, and two perks of their choice, One killer with the perks "Insidious" and "Hoarder" equipped along with an Ebony Mori, any map that has a main structure and a killer shack, and a private lobby.
How to play: Before the game can begin, the killer must hook each survivor twice and survivors must search as many chests as possible and bring as many items as possible to the main building. These items must be in a pile and cannot be spread out. Both sides must agree upon a location for the pile of items to be. After this, the survivors go to the killer shack. Once the game begins, as many as two survivors (at least two survivors must be in the killer shack at all times) go to the main building where the killer lurks, and take as many items as possible from pile. The killer cannot be looking at the pile of items and is only allowed to move once Hoarder activates. Once it activates, the killer may chase the survivors out of the main building and throughout the map, but they may not enter the killer shack. The killer must return to the main building once the survivors get away or get downed, after which they are moried. Survivors returning to the killer shack can be healed by other survivors and tag out for each other, but they cannot use any items they have found. Instead, they drop them onto the floor of the killer shack and make a separate pile. The game ends once the survivors have taken a total of 15 items from the pile.
Extra rules to keep in mind
-The killer may use their power, but they can only do so when within the boundaries of the main building.
-Survivors can bring items into the trial to add to the killer's pile, with the exception of purple or red keys.
-If a survivor retrieves a purple or red key from the pile, they can use it to open the hatch if it has spawned (just an optional thing you can play with if you want.)
-If breakable walls exist, the killer can break them, but only after survivors have entered the main building.
-Setup killers, such as Trapper or Freddy, have 30 seconds to set up traps throughout the main building before the game begins. They cannot place these traps at entrances.
-If the killer has been chasing a survivor for at least 30 seconds, another survivor may exit the killer shack and attempt to enter the main building.
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