DS nerf needs addressing

Imo the nerf isn’t completely awful as I definitely still popped it on a few killers here and there but let me ask you this why even slot it? In higher rank survivor gameplay most good survivors off a hook will try to pop a gen/make a good play before a heal but DS deactivating upon healing self/others, totems, gens entices you to be an inefficient teammate. I can see the argument “the perk did need re-work” but the better option is to say perks like resilience might be an even easier slot than before knowing that if your not on a gen/healing after a hook your pretty much dead anyways lol. I got my DS off maybe 2-3 times in some well needed non BT saves but beyond that seemed lackluster what do you guys think.

Comments

  • "why even slot it?"

    To help against tunneling.

    If you don't care about being tunneled then don't run it.

    Just don't not run it and complain about tunneling.

  • It's still not an anti tunneling perk, since it only has 1 use per match and you can get tunneled twice out of both hook stages.

    Imo should just be made into basekit now, and make it 30 seconds instead.

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