DS nerf needs addressing
Imo the nerf isn’t completely awful as I definitely still popped it on a few killers here and there but let me ask you this why even slot it? In higher rank survivor gameplay most good survivors off a hook will try to pop a gen/make a good play before a heal but DS deactivating upon healing self/others, totems, gens entices you to be an inefficient teammate. I can see the argument “the perk did need re-work” but the better option is to say perks like resilience might be an even easier slot than before knowing that if your not on a gen/healing after a hook your pretty much dead anyways lol. I got my DS off maybe 2-3 times in some well needed non BT saves but beyond that seemed lackluster what do you guys think.
Comments
"why even slot it?"
To help against tunneling.
If you don't care about being tunneled then don't run it.
Just don't not run it and complain about tunneling.
It's still not an anti tunneling perk, since it only has 1 use per match and you can get tunneled twice out of both hook stages.
Imo should just be made into basekit now, and make it 30 seconds instead.