DS nerf is bad and what should have been done about actual overpowered perks
I feel like a broken record because ive said this before but im just gonna say the DS nerf was bad because the perk was being treated like a mechanic by both the devs and players, what I mean by this is because of how popular DS was an obsession was virtually guaranteed and so killers where faced with a scenario where tunnelling was then discouraged.
If the use of the perk goes down less games have obsessions more killers have free reign to tunnel and you can see where im going, if the absence of a perk on one of the 4 survivors makes the game less fun maybe some of the features of the perk should be base...…. like making it so there's an obsession every game.
The reason there was so much appeal to the DS nerf to some people was because how with lockers it can be abused (there's no reason for this to not be changed), with unbreakable it actually makes you invincible and because you don't need someone to pick you up so it also denied the killer all the pressure from the hit anyway and its frustrating to be hit by because you could genuinely not be tunnelling but get punished. On another note I believe anyone saying it gives you free gen progress is just bad at the game or jumping a bandwagon that excuse is dumb imo you can slug and if they where really on an unsafe gen for so long then their DS would be running low, slugging is completely a viable and fair way to play the game I don't care what anyone meghead says this is true.
Honestly I would have nerfed the survivor role much more but differently but in a way that would have been much better for the game in my opinion by targeting broken the most broken perks and here's my hot takes on this
Dead hard-Should stun the survivor if the killer doesn't swing and an attack is not dodged so you cant just dead hard to a pallet and drop it (there's a compendium challenge that requires you to dodge attacks so the game must have some way to tell if its used for distance)
Unbreakable-Shouldn't let you pick yourself up
Soul guard-Shouldn't let you pick yourself up
Iron will-Should have a prerequisite look at lucky break and other weak perks trying to fulfil a similar role
Honestly the game is playable without DS and people acting like its not are overreacting but i don't think the nerf was good for the game like everyone is saying. I think this is because killer is the weaker role (of course this is only if both sides are playing their roles effectively) people seem to be happy with any nerfs to the survivor role because they don't trust behaviour to make the right nerfs while at the same time there are so many BS survivor perks that will never get touched, Dead hard was last changed according to the dead by daylights wiki during patch 2.0.0 (not relating to bugs the perk has had related to it, the sky hard) and unbreakable has never actually been nerfed to my knowledge.
Honestly the whole reason im rambling in this post is i just see so much community outrage over a perk that's really a non issue and its not even nerfed in a way which resolves the few issues i see in it (lockers+unbreakable combo) while broken perks are just ignored.
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I have no problem either with the claws being present every game, I don't even check for them since I avoid any form of tunneling, camping or 4 men slugging.
But again I think people will get lazy and start to rely on this instead of using the perk that makes it a deterrent in the first plays. When everyone is just bluffing all the time and relying on it the opposition will start to call the bluff and make it useless and finally leading back to making the perk a necessary evil.