Plunderer's instinct, pharmacy and ace in the hole

Normally a lot of people, or don't bother waste slots for any of these perks, or they just enter the trial with already good items and exactly the perfect add-ons.

That's the reason why I'm going to buff/rework these bad perks:

Pharmacy

1- Now instead of getting an emergency (green) med-kit in your first chest, you get a renger (purple) one.

2- Eliminate all the rest of the effects.

Plunderer's instinct

1- Now you unlock chests 60% faster and the noise radius is reduced in 8 meters.

Ace in the hole

1- Now you have a 100% chance of getting in the fist slot of the item, the next...

If it is a map or a key, a purple add-on or lower raritie.

If it is a med-kit, a toolbox or a flashlight, a green add-on or lower raritie.

2- Now you have a 100% chance of getting in the second slot of any type of item, a yellow add-on or lower raritie.

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