My opinion on Midchapter patch
Oh boy
My opinions are going to be in italics
START
New HUD Layout - Several HUD elements have been moved or updated
- The player status widget (player names, health states etc.) has been redesigned. Along with a number of graphical improvements to animations, the player status widget is now positioned on the left side of the screen. While this change was not made lightly, it was necessary in order to make the player names readable across all platforms and resolutions as well as make room for new HUD elements like the Hook Count.
- The objectives have been moved to the top center of the screen to give us more room to display detailed instructions.
- Score events and status effect alerts have been moved to the right side of the screen. This was primarily to bring the status effect alerts closer to the status effect indicators they reference.
- The number of visible score events has been increased when multiple events are triggered at the same time.
New HUD Element - Hook Counts
- Killers see a new widget which displays how many hooks they've earned during the match out of the possible total hooks. This is only visible to the Killer.
- Survivors see a new set of markers above each of the Survivor player's names. This lets the Survivor players know how many times each Survivor has been hooked. This is only visible to the Survivors.
New HUD Element - Survivor Portraits
- The healthy and injured health state icons have been replaced with each character's portrait.
- The Injured state has been improved from the PTB to be more obvious, especially for colorblind players.
UI Scale Sliders
- The Settings menu has been updated with two new slider settings that allow players to adjust the size of their UI. Players may adjust the size of the menus and HUD separately. This replaces the previous maximum scale value used in previous releases.
-I am honestly bamboozled by this one, yes I am aware that the old HUD is completely gone but I do NOT understand why you guys didn't hold this back, like is the next killer gonna do something with the HUD or something?
Visual Update:
- Visual updates to maps in Gideon Meat Plant and Asylum.
- Updated model and textures on 4 Nurse outfits.
- Update model, texture on the Clown base outfit and updated his VFX.
-The visual effects are quite nice actually, really like Nurse's new outfit changes and clown's is literally one thing getting a colour change
Updated Survivor Locomotion
New:
- Updated the posing for all Survivor locomotion animations.
- Added Start/Stop transition animations and quick turn animations.
- Added ability to use Flashlight while crouching.
- Updated crawling turn speed and added animation feedback for recovering.
New from PTB:
- Added new animation when entering the hatch while crawling.
- Updated Self-Heal fail animation.
- Slightly raised the camera when crawling.
-Besides bugs, why is this the only thing changed from the PTB? Didn't we get like a ton of complaints about the new animations and didn't people say that Clown's new bottles were really bad?
The Clown:
Power:
- Clown now has two types of bottles: Tonic and Antidote.
- Tap Secondary Power to switch which will be thrown
- Hold Secondary Power to reload bottles
- Reload time is now 3 seconds (down from 5 seconds)
Antidote bottles:
- Release a gray cloud that activates and turns yellow after 2.5 seconds
- Antidote clouds last a total of 7.5 seconds and are smaller than Tonic clouds
- Overlapping Antidote and Tonic clouds causes both to disappear
- Survivors and The Clown gain the "Invigorated" status effect when they touch the Antidote cloud
- Invigorated grants 10% movement speed bonus for 5 seconds
- An Intoxicated Survivor touching a yellow Antidote cloud is no longer intoxicated
- Tonic clouds remain unchanged
-I like what was done here, however the antidote bottles are the definition of "Good on paper" as this seems like an ability that is actually controlled by the survivor, i.e this is a bottle seems to be made to not get used in the chase but more for moving freely around the map more often, sadly I believe these bottles are apart of the same ammo pool so it would be really bad in the first place
Audio:
- The Clown now has his own Terror Radius & Chase music.
-Poggers
The Trapper:
- Escaping from a Bear Trap now has a 1/6 (16.6%) chance of succeeding on each attempt, but is capped at a maximum of 6 attempts
- Addons that reduce the chance of escape increase the maximum number of attempts as well as reducing the chance per attempt
Now this is a good buff for trapper, while it does still have RNG to it, its practically not as bad as it was before where you would have absolutely no idea on when or if the survivor was getting out of the bear trap, this gives you a good idea on when it'll happen
The Wraith:
- While cloaked, the Wraith is completely invisible (no shimmer) to Survivors when more than 20m away
- Increased the duration of the uncloak speed boost from 1.0s to 1.25s
- Restored a missing bone-rattle sound cue at the beginning of the Wraith's cloaking animation (sometimes referred to as "bell tech")
- Fixed an issue where the Wraith would appear to uncloak completely while kicking a generator or breaking a pallet or wall while cloaked. The Wraith now only uncloaks the necessary bits.
- Fixed an issue that caused the Wraith's add-on "The Serpent" to reset the uncloaking progress after completing an interaction. It will now leave the Wraith completely uncloaked and able to attack, and trigger an uncloak speed boost, after damaging a generator or breaking a pallet or wall.
These are also sole good changes, I never knew about the bell tech however so I have no idea what it did, but I like these changes too
Hex: Undying:
- While Hex: Undying is active, Survivors within 2/3/4 meters of any Dull Totem have their Aura revealed.
- When another Hex Totem is cleansed, that Totem's Hex transfers to the Hex: Undying Totem, deactivating Hex: Undying. Any tokens the transferred Hex had are transferred as well
This is a weird one, it nerfs Undying ruin but buffs Undying Hope, however I am cool with this
Misc. Perks:
- Fixated: Now works while injured
- Iron Maiden: Effect lasts 30 seconds
- Second Wind: Durations now 28/24/20 seconds
PebbleDiversion: Now charges in 40/35/30 seconds. Distance thrown now 20 meters at all tiers.
I like these changes, thats all
Deep Wound:
- Now always has a 20-second timer
- Frank's Mixtape and Stab Wound Study adjusted to have the same proportional impact on Survivors' Deep Wound timers
- Borrowed Time's tier adjustments are now the duration of the Endurance status effect at 10/12/15 seconds
This was the perfect opportunity to buff Stab Wounds Study and Frank's Mixtape and you guys missed it
Mangled:
- Mangled status effect always lasts until fully healed
- Vigil no longer affects Mangled
- Begrimed Head: Removed repair speed debuff, added Hemorrhage status effect
- Rusty Attachments: Only applies Mangled to injured Survivors
For starters, this was also a perfect time to buff Vigil as well, secondly does Hemorrhage actually do anything or is it just a "Bleed more just to have your blood hidden in grass", third, another Pig Nerf lol
Overall I was completely confused by this midchapter update, so many missed opportunities and so many things that stayed even though the community disliked it massively, I still believe you guys are listening but seriously, if your community doesn't think you are listening you gotta do something to show them you are
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