Key improvement
Here's what I thought about usage of the key not only to open hatch
- use it to immediately open chest
- it uses 10 charges (1 second = 1 charge)
- add the working key only to open chest (10 charges)
- the broken key will not obviously open the chest
- the key gives less chance of getting key from the chest (optionally)
Comments
Instantly opening Chests isn't really that useful, even if it is somewhat thematic.
This rework idea almost certainly wouldn't happen, but my initial idea would be adding an extra Chest in the map that always contains a "Hatch Key" that can't be brought out of Trials and is now the only key capable of unlocking the Hatch. This Chest is locked and needs a regular Key to open it, and the Killer sees its aura through walls plus gets a loud noise notification if the Survivors open it. (maybe this chest should be the one that always spawns in the basement?)
Essentially giving the Hatch one extra step to get the key to unlock it, and the Killer will always be made aware once the Survivors have the means to open it, plus is given a chance to defend the chest to try and stop it, or intercept the key carrier.