My proposed changes to the survivor meta

Currently the survivor meta consists of these perks in my opinion and their character for reference.

1. Decisive Strike Laurie

2. Object of Obsession Laurie

3. Borrowed Time Bill

4. Unbreakable Bill

5. Sprint Burst Meg

6. Adrenaline Meg

7. Dead Hard David

8. Iron Will Jake

You'll notice a lot of these perks were early on and because of this and failure to create perks to compete by the devs the meta has barely changed. In 2017 the meta would look very similar. Now these perks I'm fine with Unbreakable, Sprint Burst, Dead Hard, and Iron Will. The other ones I think should change. But if you disagree with the four I said are fine then disagree and post how they should be changed below. Now I don't think these perks should be reduced to much and join Mettle of Man and Self-care Where you need a full build around them for efficeny

1. Decisive Strike: It's current purpose is to counter tunneling good deal except it's been abused paired with Unbreakable a survivor might as well be the entity it self. Currently it's timer is 40/50/60 seconds which one minute time where a survivor doesn't have to worry and instead get a totem or fix the last gen which you can't do anything cause you'll get stunned and they run away here's my change.

The timer is down to PGTW nerfed level 35,40,45 seconds that's plenty of time and just numbers to change Almo said on Moris it's not hard to do a number change. But that 45 seconds can still be done with decent damage. So DS will disable if you fix a gen, cleanse a totem, or search a chest because obviously you aren't being chased anymore. Now on the case of lockers you can still hop in to say dodge a hit but if you're in for three seconds it disables. In my opinion grabs from windows or pallets should still trigger DS. Becausese you're being chased use it.

2. Borrowed Time it's purpose also good counter campers but once more abusable. For example a killer could be chasing around but not camping say 28 meters a survivor who has the BT can then run to you take a hit and restart your process. But it also falls flat say against a stealth campers or say a insidious Bubba or Mikey ready to pop tier 3. So I believe it should be set on if a killer is within 24 meters for more than 5 seconds you'll get BT this way no one can rush the BT but also counter say a Bubba camping with insidious.

Now personally I need more time to think with Object and Adrenaline so think what changes you think they need below.

Comments

  • There are 2 problems with Unbreakable

    *You get to pick yourself up with the only cost being a perk slot and being unable to do it again

    *If a killer is dedicated to slugging, they'll just ignore Unbreakable and slug you again

    When compared to the requirements of No Mither and Soul Guard, Unbreakable seems pretty easy to activate. Hence why I think you need to earn these tokens by doing something healthy.

    After helping a survivor fully recover from the dying state, if the survivor is not put into the dying state for 20 seconds, gain a token.

    While in the dying state, you may fully recover at the cost of 1 token

    Increases recovery speed by 5%/10%/15%

    Basically it encourages survivors to be smart with altruism, discourages slugging even more, pairs decently well with Buckle Up and WGLF, and makes Deerstalker and Nurse's really good.