I mean, he's not wrong, but also there are a lot of exceptions (people with thousands of hours in the game that still play a whole lot of DbD) and also he didn't really touch the fact that a lot of people seem to give up on it practically immediately (as in after about 50 hours or so, which for DbD is almost nothing even though it's a significant chunk of time)
Every experienced player who isn't literally paid to play this game will leave due to poor balance
...you end up with the majority of players being complete morons who dead hard into walls and use that to justify its existence.
BHVR balances around terrible players and does everything in their power to cultivate an unskilled playerbase to make that work, because anything else would be "hard".
Tldr: This is an archived version of the DBD forum, it has all posts, comments and media. The archived data will be published at the end of October. This site is not in any way affiliated with or endorsed by Behaviour Interactive.
Comments
For all the wrong reasons.
I mean, he's not wrong, but also there are a lot of exceptions (people with thousands of hours in the game that still play a whole lot of DbD) and also he didn't really touch the fact that a lot of people seem to give up on it practically immediately (as in after about 50 hours or so, which for DbD is almost nothing even though it's a significant chunk of time)
No innovation = stagnating gameplay
Stagnating gameplay = bored veterans
Bored veterans leave searching for other games.
Leaving new players to experience the game, and eventually repeating the cycle.
DBD is balanced around a very low skill level.
Because of some other factors...
...you end up with the majority of players being complete morons who dead hard into walls and use that to justify its existence.
BHVR balances around terrible players and does everything in their power to cultivate an unskilled playerbase to make that work, because anything else would be "hard".