Pyramid head (Executioner) little change to make him better
So, as from the wiki https://deadbydaylight.fandom.com/wiki/Pyramid_Head, if you stay in a 5 meter radius as Pyramid the cage will despawn and go across the map elsewhere.
This is the problem: it's 5 meters. Not 8, or 10. 5. You can still camp and get the kill no matter what, there is only one way to save, and you can just stay with the sword on the ground at max distance (8m) and wait. No risk, no way to avoid this at all if Pyramid hard camps.
Should the "control" radius of the cages be increased?
Comments
Nobody cares? Ok. Imma prestige 3 pyramid and camp standing still using Pyramid with ultra rare to find the cage. First hook, down again, cage, camp. It's gonna be a lot of fun because not even swf are gonna be able to avoid this, because no ds/borrowed time :/
I believe that it should as hook perks (DS, BT, We'll Make It, etc.) aren't activated upon rescuing someone/being rescued from a cage. This small change might just give the survivor a fighting chance to live longer
Oof that's a huge nerf, basically you get tormented for nothing. No purpose apart from avoiding ds after the first hook.
You can still send them to a cage, which saves you having to walk to a hook, and can force survivors to a particular area of the map, it's just with the current range he can immediately down the uncaged person once they are free, it's similar to face camping except you don't get a BT buff when you uncage someone
This cage despawn mechanic exists because PH could bodyblock the hook save, not because to prevent him from camping.