Survivor Concept: Carter Creed

Survivor: Carter Creed

Difficulty: Very Hard

His Personal Perks, Wolf Pack, Medical Station, and Love Never Dies. Helps the Team in proximity with bonus effects for the entire team with great coordination.

Wolf Pack: In Proximity of number of survivors gives himself and allies a boost in movement speed in Crouching/Walking/Running. Less % when there aren't all four survivors next to each other.
V All Four Survivors Together V
Tier 1: Walking: 2.35m/s - 59.5%
Running: 4.6 - 106%
Tier 2: Walking: 2.37m/s - 60.5%
Running: 4.8 - 108%
Tier 3: Walking: 2.39m/s - 61.5%
Running: 5.0 - 110%

Medical Station: Lays out a medical mat on the ground and grants himself and allies healing care/ bonus healing speed. This lasts for 20s on ground cannot be used for 120s/90s/60s - Increases Healing Speed to other Survivors by 10%. SoulMate 40%. Can be destroyed by Killer.
Tier 1:
+5% (1.05%c/s) 11.43 seconds to Non Medkit
+8% (1.08%c/s) 10.8 seconds to Medkits
+25% (1.25%c/s) 8 seconds To SoulMates
Tier 2:
+6% (1.06%c/s) 11 seconds to Non Medkit
+9% (1.09%c/s) 10 seconds to Medkits
+27% (1.27%c/s) 7 seconds to SoulMates.
Tier 3:
+7% (1.07%c/s) 10.9 seconds to Non Medkit
+10 (2%c/s) 9.9 seconds to Medkits
+30% (8.90%c/s) 5 seconds to SoulMates

Love Never Dies: (With the Selected SoulMate you and the other survivor gain bonus effects, but once either SoulMate dies it’ll bring negative conditions to the surviving SoulMate) The Remaining SoulMate gets opposite effects of the number %.
With SoulMate:
Able To Unhook your SoulMate at a faster pace - 1.5 seconds
Generator Speed is increased if worked on with SoulMate by 5%
Skill Check has a larger Success Zone by 15%
Great Skill Check has a larger Success Zone 10%
Cleansing Speed is Increased by 15% if near SoulMate 10 meters
Saboteur Speed is increased by 15% if near SoulMate 10 meters
If SoulMate(s) is injured state their grunts of pain is reduced by 50% if near SoulMate 10 Meters.

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