Twins Perks Rebalancing

Twins skill Coup De Grace already needs to be redone and I even know how. The Killer initially starts with 0 skill tokens. For each generator repaired, one token is given, which increases the attack range by 8% / 10% / 12%. However, they are not consumed after the impact. After all, now you can make 5 of these hits and the tokens run out, even if you missed. Such a rework will make this perk more useful, especially for those with fast genrushing Killer.


Hoarder skill is now very much inferior to other search skills such as Whispers, Barbecue and Chili and others. It's practically useless now. In order for it to start playing, you need to slightly change its mechanics. For example, so that when a survivor is within 4/6/8 meters of a chest or an item, he would be highlighted by the killer instinct for 3 seconds. All this, of course, would work within a radius of 24/32/36 meters from the maniac to balance him.


The Oppression skill turned out to be quite good and does not need any changes, although it might be better if the recharge time did not decrease from pumping, but the number of broken generators. If the generator breaks down, another 1/2/3 of the random generator also gets the breakage effect, and if it is repaired, a complex reaction check is started. Cooldown 80 seconds. Something like this, I hope at least one of the developers will read it;)

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