So i was walking to school

And thinked of a way to buff Vigil and a new Hex perk for a killer!

So Vigil: We all know what Vigil right? But yeah my buff is to:

You look over your friends even in dire situations. You and your allies within 8 metres of range recover from Exhausted, Hemorrhage, Mangled, Hindered, Blindness, Exposed and Broken Status 15/20/25 % (was 10/15/20)faster. You also increase the effect of any Endurance effect by 10/15/20% (numbers to change)

You know you can't fall for your friends. Every endless status ailment for you will now become timed for 140/120/100 seconds.

So this is the vigil buff made by me... i dunno if it would be too overpowered so i need feedback.
NOW ONTO THE HEX!

Hex: Entity's Domain
Entity powers the totem. For every survivor hooked you gain a token. (i don't have lower tier of the tokens cause i just thought of the last one >.<)

At 8 tokens Every Alive, Injured and Dying Survivor will be automatically killed.
Cleansing of this Totem takes 10% longer..

Hex might be on the weaker side but i dunno

Comments

  • "Every endless status ailment for you will now become timed for 140/120/100 seconds." Looks too extreme

  • "Every endless status ailment for you will now become timed for 140/120/100 seconds." Looks too extreme

    Along with the eight tokens instantly kills everyone, that’s a bit too much 
  • @SpitfireOrMichina said:
    "Every endless status ailment for you will now become timed for 140/120/100 seconds." Looks too extreme

    But the other things then?

    @lyric said:
    SpitfireOrMichina said:

    "Every endless status ailment for you will now become timed for 140/120/100 seconds." Looks too extreme

    Along with the eight tokens instantly kills everyone, that’s a bit too much 

    Okay

  • Id say 8 tokens and even if cleansed you can Mori them if under 8 you cannot makes people search for it mix it with dh and boom trouble throw in other hex's and whole game looking for hex's to counter moris