Devs, do you have statistics on the repaired generators for each killer?
I think the statistics of repaired generators rather than the kill rate tells us more clearly the effect Bloodlust has on the game.
Because this game is 1v4: if one survivor can keep running away from a killer for a long time, that's how long a teammate can repair generators.
The design of some of the game's killers and maps are still not good enough. At least the Bloodlust tier 1 should be kept.
(Aside from the effect Bloodlust, I'm just interested in the statistics.)
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