Devs, do you have statistics on the repaired generators for each killer?

I think the statistics of repaired generators rather than the kill rate tells us more clearly the effect Bloodlust has on the game.

Because this game is 1v4: if one survivor can keep running away from a killer for a long time, that's how long a teammate can repair generators.

The design of some of the game's killers and maps are still not good enough. At least the Bloodlust tier 1 should be kept.

(Aside from the effect Bloodlust, I'm just interested in the statistics.)

Comments