How to make the Tomes, Rift and possibly general gameplay more fun and rewarding.

Yes, this has been mused about before, but to summarize things:


As the game is now, there is very little to 'reward' the player, regardless whether one plays killer, survivor or both. Currently the only 'reward' as such are BP. Sure we have the tomes and the rift, but all in all it all boils down to BP in the end. The tomes are mainly a way to ease the grind, the rift doesn't really do that much and can be bought at the end of the day if you have the money to spare.

Which causes people to play in ways that earns them as many of those as quickly as possible. If they don't get bored with the game as such due to a kind of fatigue.


So, why not overhaul tomes and challenges (daily ones as well) like this:


  1. Introduce Lore Challenges, specific little things to do to unlock short stories or cosmetics for specific characters. Challenges that go beyond the current 'get chased for X seconds as Y', 'hit X survivors as Y' etc. Challenges that test the player's skill with a character.
  2. Have the tomes for the big stories and fancy cosmetics.
  3. Change the free rift to charms and maybe 'plain' cosmetics, while having the fancy stuff in the paid rift. Also, maybe have 'collections' in the payed rift, so that you get themed sets while playing through it.

That might challenge people to get out of their routine.

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