Ruin+Undying(+Tinkerer) is the killer small PP build.

Let me preface this by saying that this is just my opinion and everyone is free to use whatever they want. But just because a combo is part of the game doesn't mean it's healthy for it. Especially since you do not need these to win even at red ranks. Whoever says otherwise has no idea how to play killer.

Why would anybody use a build that relies on making the game miserable for the other side in order to work? Isn't it more rewarding to win by actually outplaying survivors at chases and good map awareness rather than being carried by ruin? I don't know about you guys but using these 3 perks got old really fast for me...it's just not fun to crush survivors to the ground every single match.

Comments

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1724823#Comment_1724823

    Two of those perks are useless if you don't tunnel and camp. Unbreakable is also used once every 10 matches at best.

    So it seems you only play survivor huh

  • Smol pp......yeah right. Because cleansing five totems is so hard to do between four people.

  • @Ace_Ventura said:

    https://forum.deadbydaylight.com/en/discussion/comment/1726785#Comment_1726785

    Those are work arounds. Not counters. Survivors have DIRECT counters in the form of perks and items/addons to ruin/undying. Counters that don't involve them NOT doing something, or waiting.

    Try again.

    so first you tell me that they have no counterplay.

    and when i give you a list of possible counterplay, that doesnt count because you dont like it?

    gotcha.

    thats not gonna be worth making a discussion of then.

  • I'm fine with undying ruin, it allows me to encounter a larger variety of killers in red ranks. What I'm not ok with is my fellow survivors wasting 3/4ths of a match while other people are being hooked hunting for totems instead of doing gens :)

  • @Flawless_ said:

    So basically since this combo is so prevalent I'm forced to always equip Small Game or DH. So in addition to being very oppressive you have no choice but to bring a totem perk every game if you're solo Q plus DS since everyone tunnels like crazy lately...that's some great balancing right there.

    https://forum.deadbydaylight.com/en/discussion/comment/1724833#Comment_1724833

    You're telling me that every time you run this build survivors complete most if not all gens and two or more of them escape? Come on man. Unless you're swf most solo Q games are pulling teeth agains this combo + high mobility killer and everyone here knows that but doesn't like to admit it's extremely easy to win with these perks. Even if they're cleansed relatively early you will have enough momentum to carry a win if you have one braincell.

    If thats the case its about time we get a strong build that survivors have to adapt to. Im tired of killers always having to adapt while survivors have been playing the same game with the same busted perks for 4 years

  • How can this be a small PP build if it is the counter to the current gen rush meta that is clearly overpowered?

    Doesn't even makes sense.

  • Ruin Undying is countered by doing totems. DS, Unbreakable cannot be countered at all. Not a good comparison at all.

  • @Ace_Ventura said:

    https://forum.deadbydaylight.com/en/discussion/comment/1726729#Comment_1726729

    Except, the circumstances are different, which breaks your argument.

    DS/UB/DH/BT has been around for years, and STILL has no counter.

    Ruin/Undying/Tinkerer has existed as a build for *not even two months*, and HAVE counters, even as a combo, they have counters.

    Different circumstances entirely. So no. Nobody has a right to complain. It's not broken, like the survivor counterpart.

    Isn't another counter to the combo would be to get those perks out of the way early so you won't have to deal with them later in the game. If a person had unbreakable have them use it be slugging. If the person has DS then counter it by taking the stun and moving on. These perks can only be used once.

  • @Flawless_ said:

    Let me preface this by saying that this is just my opinion and everyone is free to use whatever they want. But just because a combo is part of the game doesn't mean it's healthy for it. Especially since you do not need these to win even at red ranks. Whoever says otherwise has no idea how to play killer.

    Why would anybody use a build that relies on making the game miserable for the other side in order to work? Isn't it more rewarding to win by actually outplaying survivors at chases and good map awareness rather than being carried by ruin? I don't know about you guys but using these 3 perks got old really fast for me...it's just not fun to crush survivors to the ground every single match.

    Ohhhh, lord have mercy. Like it should be illegal to compare both sides if you dont play both sides. Js.

  • @tariousx said:

    https://forum.deadbydaylight.com/en/discussion/203097/ruin-undying-tinkerer-is-the-killer-small-pp-build

    Ohhhh, lord have mercy. Like it should be illegal to compare both sides if you dont play both sides. Js.

    Not sure what your point is. I play survivor and I hate going against this in solo Q because well...teammates. I play killer at rank 1 I know you don't need this combo to win.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1727939#Comment_1727939

    Nope, I play both. Win plenty of matches without being a complete sweat.

    So running Ruin/undying is considered being a complete sweat or what

  • You can use a map with the add on that show the totems. Small game and detective hunch can also be used to avoid these pesky perks.

  • this is non sense killers need gen slow down otherwise they will lose, very easily agaisnt decent survivors.

  • @Flawless_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/1733962#Comment_1733962

    Not sure what your point is. I play survivor and I hate going against this in solo Q because well...teammates. I play killer at rank 1 I know you don't need this combo to win.

    Sure you don't need it every time to win, some survivors are potatoes. But lets assume youre not running that in a game where everyone is rank 1 and trying to win, youre going to be running somethin to slow the game down. If not, and you want to win, youre going to be slugging and protecting hooks hard, which is also cried out against in forums. So pray tell, pray tell us all your secrets. Unless you are playing an S Tier killer, Gens will get done faster than you can deal with it.

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