Major issues with the pip system...

Just had a game against a perma lvl 3 michael. I do 2 gens, escape through hatch and get 1 safe unhook and 1 revive and (because of the lvl 3) i get into no chases and just use stealth. Escape. Finish game. 2 golds a bronze and no emblem and thats enough to derank me from 4 to 5...

Long story short. The pip system is broken. There should be an emblem for stealth (being within a certain radius to killer while being undetected) and escaping should guarentee atleast safety pip.

Comments

  • You should have been chased then. Not that the ranking system really matters...

  • @Wanno said:

    Just had a game against a perma lvl 3 michael. I do 2 gens, escape through hatch and get 1 safe unhook and 1 revive and (because of the lvl 3) i get into no chases and just use stealth. Escape. Finish game. 2 golds a bronze and no emblem and thats enough to derank me from 4 to 5...

    Long story short. The pip system is broken. There should be an emblem for stealth (being within a certain radius to killer while being undetected) and escaping should guarentee atleast safety pip.

    It's actually broken in the fact that being chased while others do generators will make both your evader and lightbringer emblem go up a lot. Basically it's easier to pip if you're being chased than if you're hiding.