NoED Bug
I was just in a game SWF vs Freddy. NoED proced without conditions being met. Freddy caught 3 of us and shut the hatch. Then caught up to my friend at the exit gate. Noed priced even though 3 generators needed completed. Since when has NoED proced on hatch closure.
Tagged:
Pending
Comments
I think No-Ed gets activated as soon as the Doors are "activated". Closing a hatch activates the doors, so No-Ed should activate.
As far as I recall that's how it's always been
I didnt remember it procing on hatch closure. But I may be mistaken. I wasn't the only one who was surprised by it either in my group of friends.