Deliverance

So I get the point of end game because originally it was a waiting game between survivor and killer for the hatch, and it was almost a 100% chance that the survivor could escape, but when it comes to certain perks such as deliverance I feel like you should not be punished for evading or looping/escaping the killer and making it to end game, get hooked on your first hook and die instantly because of end game without being able to use your perk. I like to run deliverance, decisive strike, dead hard and then a random perk so that I can be chased by the killer while others do gens and if I get hooked I can continue the chase still for longer without the need for my friends to stop. Or if its end game and there is "no one escapes death" and a camping killer, everyone gets hooked and we all die instantly even though I have a 100% chance to get off the hook and I could go in for a clutch save. I think end game just needs to be tweaked slightly as far as some perks for survivors. A killer can do nothing the entire game and just use no ed to down somebody, open a door and get a 4K without even being a skilled killer, so why can I not unhook myself during end game to at least try and live.

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