Would it help if the points and map generation were more dynamic?
Would it help balancing things if the points etc would be dynamic according to the match-ups?
Like, if you get a killer that calls for stealth (deathslinger, ph, pig e.g.) you get more points for 'bold' moves and so forth than for chases? That when the game recognizes a swf they are affected in some way that balances things for the killer?
The high map-pressure killers have the gens further apart? that soloQ get a slight advantage like bigger aura range or something?
The mechanics are already in the code?
Would that help?
Comments