Just found out the DBD community kinda killed another game

So I'm sure none of you or maybe some of you have heard of Soul At Stake? The game was labeled as a Chinese DBD rip off upon release and the reason for it was that it was a 4v1 asymmetrical horror game. That's it. No pallets or knock off pallets, no generators or anything close to it, no perks or really anything super close to them. A completely different game got labeled a rip off and got a horrid reputation solely because it had the same 4v1 style of gameplay. I kinda wanna know why any horror asymmetrical game is labeled a DBD rip off even if its no where close to Dbd?

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Comments

  • @Fibijean said:

    Not to get political about it, but overtly Chinese games aren't often that popular with (non-Chinese) Western audiences. If it's simply got a Chinese developer and a great English port, people typically won't notice or care, but if they can't read any of the text in the top video when they go to the store page on Steam, and the English in the description flows badly and isn't even grammatically correct, that's going to be a huge turn-off for a lot of people regardless of the gameplay quality. It's not exclusively a Chinese issue, of course, but there are a few reasons why Chinese games tend to stand out in this way, at least in my experience (Japanese games, for example, are more likely to be received favourably even if they suffer from exactly the same issues, because they have a reputation for quality thanks to huge companies like Nintento).

    So you think its more stereotyping than anything?

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1667806#Comment_1667806

    Being a big company doesn't matter. Many games released by these larger companies still fail.

    Being a large company doesn't promise a good game.

    Look at don't starve for example or Terraria, FTL etc. All indie companies.

    Yeah but what if those games had come out instantly with a horrible reputation?

  • wasnt that the game where survivors had to gamble cards to win?

    and where they not only were faster than the killer but could also avoid any attack thrown at them by pressing a button?


    are you sure it might not have been the fact that there was literally no balance in that game that lead to its death?

  • Not exactly. I think a foreign language and less-than-perfect English grammar is likely to put native English speakers off regardless of what the language is, but I think it's more likely to be a dealbreaker for a Chinese developer because Chinese media and pop culture isn't typically as popular or admired in the west as, say, Japanese or Korean.

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1668025#Comment_1668025

    Yeah but what if those games had come out instantly with a horrible reputation?

    Or what if the game came put and players just didn't think it was good enough to keep playing.

    You seem to be focusing to much on a what the community can Influence and not the actual game is itself. Take this community by your means of thinking DBD would have died long ago as most posts are negative.

  • Due to the way everything was discussed and how some comments rather turned into ripping into the game, the thread will be closed. If anyone wants to make such a thread again, make sure that it stays respectful - accusing a community of having killed a game (intentionally) isn't the best way to go about things.

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