Clown should have a secondary power and I got one, its called Gas Trap.

I know what your thinking and no its not an actually trap but rather something similar to Freddy's dream projection. here's the power description.

Special ability: Gas Trap

Press the secondary ability button while targeting a generator to activate Gas Trap. That generator will start producing Fumes with the same properties as the afterpiece tonic and will prevent any repairs on that generator for the duration its active.

Base Duration: 10 seconds

Base cooldown: 20 seconds, it will show on the power bar the duration of gas trap and the cool down will start once it's over. Meaning he can activate it every 30 seconds.

interaction with the Clown and killer related perks: This power is not the same as when the entity blocks off generators like from the effects of corrupt intervention or thrilling tremors. The Clown will be able to interact with the generator and perk related effects like ruin and pop goes the weasel will still still apply to the generator when its being affected by Gas Trap.

Gas Traps properties: The fumes from the generator will act just like the afterpiece tonic but won't be affected by addons meant for bottles such as the addon Solvent jug which makes you exhausted. This means that it will blur your vision, alert the killer to your location, and slow you down.

Activation speed and animation: When the clown uses Gas Trap it will highlight the generator your targeting and pressing the ability button will make the clown pull out a remote device which he will then press a button to activate Gas Trap. This will not slow him down and the animation will take less than a second. The generator's animation will start almost as soon as when the clown uses Gas Trap and you will see the generator produce Fumes from all sides, halfway through the duration of Gas Trap it will stop producing Fumes and the once the fumes clear up the survivor will be able to repair the generator.


So how will this help Clown become better?

What clown lacks is a way to pressure gens since he doesn't have a means of stalling generator or quickly getting to them to prevent their completion. This will give him a few things such as information on survivors locations when they reveal their location by coughing from Gas Trap, stalling by preventing repairs on that generator for a short duration so he can apply perks like pop goes the weasel, and chase potential since he can use Gas Trap on a generator a survivor is looping around.

Will this be OP?

Not really but it would be strong, the clown could continuously target a specific generator to prevent its progress or slow it but you would still have 20 seconds to work on it in-between Gas Trap activations. Even with ruin you will still gain 10 seconds of progress and the totem itself is breakable and while pop goes the weasel could cause problems if he gets a lot of downs quickly there are way around that such as focusing on not one gen but 2 or more to split the pressure he can apply to the generators. He will also still struggle to pressure generators that are far away from each other but with this ability he can at least actively stall the game for short periods of time meaning it won't be useless.

Any thoughts and comments are welcomed and I personally would like this to actually be a thing and hopefully if this becomes popular the dev's will see it and apply it. IF they like it they are more than free to use this concept and I'm sure me and many others would like for the dev's to use some of the community ideas to improve the game.

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