Let's Make It Better! [#3]
Here's: Let's Make It Better! [#1]
https://forum.deadbydaylight.com/en/discussion/16322/lets-make-it-better-1#latest
Here's: Let's Make It Better! [#2]
https://forum.deadbydaylight.com/en/discussion/16986/lets-make-it-better-2#latest
Here's the part 3 to my "Make It Better Thread Series"! Hopefully you all agree with my reasoning and justification to these perks!
Object of Obsession:
A strange bond with the Entity gives you the power of knowledge! This perk will only activate when you are NOT in a chase. When within 24/28/32 meters from the killer, the killer's aura will be revealed to you. However when Object of Obsession reveals the killer's aura, you'll get a 25% action penalty. Increases your chances of becoming the killer's obsession.
Here's my thinking, Object of Obsession is really difficult to use since you had to look away from the killer. Sometimes the perk gives your position away on accident because you accidentally looked at the killer. This version allows the perk to be used more easily while having downs sides! I think this would make the perk that much better for being the obsession and would be considered a perk slot if you're the stealth type of survivor!
Hex (NOED):
You have a hex that hinders the survivor's ability to escape! When all 5 generators are completed, any dull totem in the trial will have this Hex applied to it! Survivors will have a 50% action penalty to opening the exit gates and when one of the two exit gates are opened, you'll have the ability to mori every survivor! The hex effects persists until the related hex totem is destroyed.
I very much disliked this perk since it was very unfun to get NOED first and basically it's a "GG" from there on! Now the perk prevents survivors from escaping and any greedy survivors in the trial will have a huge risk of getting mori'd if they stay around after the exit gates are opened!
https://forum.deadbydaylight.com/en/discussion/16322/lets-make-it-better-1#latest
Here's: Let's Make It Better! [#2]
https://forum.deadbydaylight.com/en/discussion/16986/lets-make-it-better-2#latest
Here's the part 3 to my "Make It Better Thread Series"! Hopefully you all agree with my reasoning and justification to these perks!
Object of Obsession:
A strange bond with the Entity gives you the power of knowledge! This perk will only activate when you are NOT in a chase. When within 24/28/32 meters from the killer, the killer's aura will be revealed to you. However when Object of Obsession reveals the killer's aura, you'll get a 25% action penalty. Increases your chances of becoming the killer's obsession.
Here's my thinking, Object of Obsession is really difficult to use since you had to look away from the killer. Sometimes the perk gives your position away on accident because you accidentally looked at the killer. This version allows the perk to be used more easily while having downs sides! I think this would make the perk that much better for being the obsession and would be considered a perk slot if you're the stealth type of survivor!
Hex (NOED):
You have a hex that hinders the survivor's ability to escape! When all 5 generators are completed, any dull totem in the trial will have this Hex applied to it! Survivors will have a 50% action penalty to opening the exit gates and when one of the two exit gates are opened, you'll have the ability to mori every survivor! The hex effects persists until the related hex totem is destroyed.
I very much disliked this perk since it was very unfun to get NOED first and basically it's a "GG" from there on! Now the perk prevents survivors from escaping and any greedy survivors in the trial will have a huge risk of getting mori'd if they stay around after the exit gates are opened!
Comments
@Nickenzie
OoO That is premonition only kinda worse
Aaaand ok? Just getting the door open would feel worse than self healing when in Dream World with Mangled Effect and
NOED would increase the opening time by 20 seconds which that adds up to a 40 second opening time. Keep in mind that this is a Hex and can be destroyed before all generators are powered on.