How three new elements to the game could solve the problem with keys & moris
I think a lot of us are playing Among Us, aren't we... so... how we do this in dbd:
- Create a massive chapter that introduces survivor version of killer and killer versions of survivors (the unlicensed ones, naturally)
- Remove keys and moris from the bloodweb.
- Make a scavenger mode akin to Among Us, Werewolf and similar 'traitor' games. In this mode survivors search the map for items (emblems, rusted keys etc) to open one exit that requires a certain number of them. They can also find other items, including keys. Killers would be disguised as they survivor version and, aside from going round and offing the survivors, they can search chests as well, finding moris. (unmasking the killer would trigger a new type of EGC, meaning the exit opens, and you can still search chests, but lose everything you had gathered if you don't make it out on time.
that way someone using a key/mori would have earned it.
Comments
not as hard as it might appear I'd say.
Like, you'd automatically get the switcheroo versions with the chapters their originals come from, so, eg you have spirit's dlc, you automatically get Rin and killer!adam.
you'd get full access to whatever outfits you have on your survivor version of a killer when searching for a scavenger match (to better blend in). the game can already tell who is where on the map, so the whole demasking could work on 'did you see it or are you guessing'
I always thought the simple fix of tying Keys and Mori's to your match performance would be the best solution. Some Examples:
Mori's:
Cypress - fine as is.
Ivory - Requires 4 unique hooks, Allows one survivor to be killed by your hand, victim Survivor must be on death hook to use.
Ebony - Cannot be used until all remaining survivors are on their death hook, Allows up to 4 survivors to be killed by your hand.
Mori kills reward 2k BP in the sacrifice category
Keys:
Broken Key - fine as is
Dull Key - Aura reading is remains as is, Player Must achieve 20k+ BP to be allowed opening the hatch, Key icon glows once this goal is achieved to signify unlocking this ability, 1 second charge time to open hatch, maximum of 1 escape allowed before hatch closes, Hatch will not/cannot be opened again without a key.
Skeleton Key - Aura Reading remains as is, Player Must achieve 25K+ BP to be allowed opening the hatch, Key icon glows once this goal is achieved to signify unlocking this ability, 0.5 seconds charge time to open hatch, Maximum 4 escapes allowed, fellow players must have achieved a minimum of 15k BP to escape via hatch opened by the skeleton key or it will be blocked by the entity for them, otherwise hatch closes in 30 seconds after being opened and de-spawns from the trial grounds.
Hatch escape BP is reduced to 2k for escapes granted via Keys.