Something about foliage in this game that always confused me

....why don't scratch marks show on grass and such? Since scratch marks are supposed to be a visual augment of a survivors "tracks" as they run through an area and disturb it, foliage should be the first thing to show scratch marks, instead of downright hiding them half the time. Actual tracking is done by looking for disturbances, after all.

I'm sure it started as a limitation or oversight to how decals apply to textures, but surely its something that could be updated with these new visual updates?

Comments

  • Because it would probably cause a totally unrelated bug where you walk into the basement and teleport outside of the map. You know, normal DbD things.

  • @[Deleted User] said:

    This thread might interest you: https://forum.deadbydaylight.com/en/discussion/comment/1653930#Comment_1653930 It seemed to me that the scratch marks show up more clearly for survivor (using fixated) than for killer (see my response to linked thread). This might be partly due to camera perspective but I think it is to make it harder for killers to track survivors (or maybe they are just broken from killer perspective). Therefore, I think the scratch marks now remain under the foliage because the alternatives would take too much time/resources to develop and arguably make it too easy to precisely track survivors.

    This could be fair as if we are emulating some form of realism, at running speed, tracking footprints is easier in soil compared to disturbed shrubs or mounds of heather so intuition would play a part.

    I agree with you that it was likely due to initial technological limitations but now sinks to the bottom of the pot of where to allocate developers time. @Bwsted is also probably right lol.

    Nah, tracking is considerably easier to see through unintentional obstructions being disturbed than footprints or anything like that. Since tall grass is becoming so popular, it should be noted that it SHOULD be arguably the easiest aspect of tracking, as it always rests in a deformed shape when trampled, crunched, or otherwise displaced. The more there are obstructions, the EASIER tracking should be rather than harder.