WGLF change is useless

So now instead of hook bombing survivors will just chase injured survivors to try to get pallet saves. Great change...

instead make it that u get a stack after healing survivors or on picking survivor from dying state.

Comments

  • The stack should also be rewarded from Locker stun saves with Head-On (I don't believe it works that way currently but will test it later with a buddy). Flashie saves and pallet saves are rare enough that those alone. Picking someone up from dying state for stacks sounds fine to me since I honestly see no reason to limit the bloodpoints bonus at all if people are actually playing the game and not hiding in a corner somewhere

    I will say that the 100% increase to healing when recovering someone off the ground is more than good... everybody is stuck in this mindset that they should only pick someone up who is 95% recovered already which is giving the killer a minimum of 20~30s (unbreakable vs default) to return to the downed guy and pick him up after getting another M1 or down on someone else.

    15~16s being reduced to 7~8s immediately not to mention you can use this with Botany/Desperate measures and even medkits makes this a very powerful effect against anyone who dares to slug - even better if the downed guy has Soul Guard (Which is very much a meta perk atm). It's a BP giving perk and worth it just for that.

  • WGFF buff was great. Being able to pick up slugs faster is an awesome change.

    And the "new" way to get tokens has always been a thing, right now on live you can pallet stun or flashlight save and get tokens.

    Should of added a token opportunity for when you pick up a slug.