WGLF change is useless
So now instead of hook bombing survivors will just chase injured survivors to try to get pallet saves. Great change...
instead make it that u get a stack after healing survivors or on picking survivor from dying state.
So now instead of hook bombing survivors will just chase injured survivors to try to get pallet saves. Great change...
instead make it that u get a stack after healing survivors or on picking survivor from dying state.
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The stack should also be rewarded from Locker stun saves with Head-On (I don't believe it works that way currently but will test it later with a buddy). Flashie saves and pallet saves are rare enough that those alone. Picking someone up from dying state for stacks sounds fine to me since I honestly see no reason to limit the bloodpoints bonus at all if people are actually playing the game and not hiding in a corner somewhere
I will say that the 100% increase to healing when recovering someone off the ground is more than good... everybody is stuck in this mindset that they should only pick someone up who is 95% recovered already which is giving the killer a minimum of 20~30s (unbreakable vs default) to return to the downed guy and pick him up after getting another M1 or down on someone else.
15~16s being reduced to 7~8s immediately not to mention you can use this with Botany/Desperate measures and even medkits makes this a very powerful effect against anyone who dares to slug - even better if the downed guy has Soul Guard (Which is very much a meta perk atm). It's a BP giving perk and worth it just for that.
WGFF buff was great. Being able to pick up slugs faster is an awesome change.
And the "new" way to get tokens has always been a thing, right now on live you can pallet stun or flashlight save and get tokens.
Should of added a token opportunity for when you pick up a slug.