Chapter Concept - He Who Hunts Monsters
Chapter: He Who Hunts Monsters:
The theme of this chapter is falling to the corruption of the Entity. The Chapter comes with the new Survivor, Frederick Harrington - and the new Killer, The Raven, or Darius Locke. Both are men trapped in impossible situations, willing to go as far as they have to in order to achieve their goals. And does that make them any different, in the end?
SURVIVOR CONCEPT:
"What makes a man human? The longer I run and die in this umbral world, that is the question that resurfaces in my mind. Or rather, what makes those who seek us, who chase us and kill us inhuman? What horrible gifts has the spider limbs granted them to make them what they are? I wonder this as I look at the newcomer, a man who seems to be stuck in a state of frustration. I dare not get close to him, for when I do I feel my heartbeat slowly rise. What has he done for the sake of his own survival? I dare not think of it..."
-Benedict's Journal
Name: Frederick Harrington
Desc: Frederick is a grim and perseverant Perfectionist, who takes risks and is willing to do whatever it takes. His personal Perks, Perfectionism, Dark Bargain and Perseverance let him accomplish objectives quickly but risk being quickly found by the Killer, and hide in a pinch.
He can more easily get Great Skill Checks, as well as increase his Action Speed by taking hits, and cloak himself from the Killer's eyes. However, these great benefits bring risk with them as well and one mistake can spell death for him.
Difficulty: Hard
(based on only using his Unique Perks)
BIO: Frederick had always since birth been an ambitious child, possessing an indomitable will and drive to succeed. He saw all adversity as something to overcome, something he could conquer. Always refusing to back down, Frederick didn't care what he had to do to overcome anything in his way, he just did it.
His peers at his university regarded him with equal measure of respect and scorn. Frederick didn't regard them as his peers, that was for sure. People were nothing but stepping stones, tools to help him reach greater heights to him. He thought himself invincible.
Then came the fateful day, one day where Frederick simply collapsed while on his way to work. He was rushed to the hospital, where he was diagnosed with terminal cancer. Frederick didn't know what to make of it. He fought and he fought, even as the cancer grew within him.
One day, he snapped. He'd had enough of waiting for the cancer to kill him. He jumped out of his twenty-eighth floor apartment, aiming to at least be the master of his own end. Little did he know that he would be denied even that. Before he hit the pavement, darkness shrouded him and he found himself surrounded by fog. Standing up and walking towards a campfire in the distance, Frederick steeled himself for whatever was to come. No matter what he would face, Frederick would face it head-on.
No matter the cost.
Teachable Perks:
PERK 1:
"PERFECTIONISM"
Desc: You're gonna get out of here as fast as you can, no matter how.
You can no longer make Good Skill Checks, but the area for Great Skill Checks is increased by 20/25/30%.
"You want something done right, you do it yourself." - Frederick Harrington
Unique to Frederick Harrington until Level 30, at which point the Teachable version can be learned and taught to other Survivors.
PERK 2:
"DARK BARGAIN"
Desc: You've made a bargain with the Entity in exchange for power.
If you crouch and hold still for 2.5 seconds, you become completely invisible to the Killer for 5/6/7 seconds. Moving or being hit breaks the effect, and you are not immune to aura-reading. After the effect wears off, Dark Bargain causes Exhaustion for 60/50/40 seconds.
You do not recover from Exhaustion while running.
"Alright. This better work." - Frederick Harrington
Unique to Frederick Harrington until Level 35, at which point the Teachable version can be learned and taught to other Survivors.
PERK 3:
"PERSEVERANCE"
Desc: The threat of failing spurs you on.
Whenever you are hit, gain a Token. For each Token you have, your Action Speed is increased by 4%. If you are hooked, you lose 2 Tokens. You can only have up to 2/3/4 Tokens at a time.
"I'm still in this! Scratches like these won't stop me!" - Frederick Harrington
Unique to Frederick Harrington until Level 40, at which point the Teachable version can be learned and taught to other Survivors.
KILLER CONCEPT:
"A man dressed in a cloak of feathers, blood-stained bandages covering his eyes. Strangely, the sight of him gives me not a hint of not just dread, but despair. What drove him to claw out his own eyes? What horrors has he seen that would drive us all mad? Who was he, before he was warped into this monster who hounds us through the eyes of the corvians who watch our every move? Regardless, I find myself having to keep watch no matter where I am - in an instant his feathered ally may dive down on me and distract me, while he comes for me with killing intent."
-Benedict's Journal
Difficulty: Intermediate
Desc: A hunting-focused Killer who can scout large parts of the map for a target easily. His perks Obsession: Relentless Pursuit, Tear It Down and Hex: Nevermore allow him to conceal his presence from his targeted Survivor, quickly move after destroying a pallet or kicking a generator, and oppress Survivors who attempt to go it alone.
KILLER TITLE: The Raven
MOVEMENT SPEED: 115% (4.6m/s)
TERROR RADIUS: 20 meters/45 meters
HEIGHT: Average (same height as Ghostface)
DESC: While within 45 meters, the Survivors will intermittenly hear birds cawing. This sound is not directional and its volume does not increase the closer you are to The Raven. While within 20 meters, the standard heartbeat soundtrack plays. Any add-ons that change the size of The Raven's Terror Radius affect the heartbeat Terror Radius, not the cawing Terror Radius.
Dev Note: Marking a Survivor with Raven's Cry grants you the Death Marked type of Bloodpoints. This grants you 750 Bloodpoints in the Deviousness category. Hitting a Survivor marked by Raven's Cry grants you 500 Bloodpoints in the Deviousness category. Using The Raven's secondary ability grants you the Featherstorm type of Bloodpoints. This grants you 500 Bloodpoints in the Deviousness category.
WEAPON: Raven Talons (Bird-like metal claws worn on both his hands. When he lunges, he reels back both hands and swipes forward with them)
POWER: Raven's Cry
DESC: The Raven can send out a crow that flies in a straight line across the map, starting from him. If it spots a Survivor on that line, the crow will divebomb that Survivor and the crow then reveals the Survivor's Aura to the Raven and they cannot interact with the following objects: Generators, Undropped Pallets, Totems and Exit Gates for 15 seconds. Once the duration ends, The Raven must go to a marked group of birds where he can retrieve his crow. This causes the group of crows to fly away. If the crow does not find any survivors, it returns to The Raven after a few seconds.
DESC 2: The Raven has a secondary ability triggered by pressing the second active ability button. When activated, The Raven unleashes a murder of crows from himself in a set radius around him that block the following objects for 20 seconds: Generators, Undropped Pallets, Totems and Exit Gates. This ability has a cooldown of 30 seconds.
MORI: The Raven pounces on top of a Survivor and begins violently beating and clawing at them as they desperately try to defend themselves. Finally, The Raven grabs their neck and stabs their eyes, slowly jamming his claws in before pulling them out along with the eyes, which his avian ally immediately pounces on and begins to devour.
COSMETICS:
Head: Shameful Bandage - A set of bandages wrapped around the head to block out eyesight. What horrible things could someone have seen to claw out their own eyes?
Body: Feather Cloak - A large cloak made of black feathers, worn over an old detective's uniform. Is he trying to hide something... or show something with that cloak? A mark of submission... or allegiance?
Weapon: Raven Talons - A pair of claws like those on a bird. Unlike those on a bird, these are for cutting and clawing. They're worn less like weapons and more like actual claws; as if that's all he needs.
PRESTIGE:
Head: Bloody Bandage - His blood keeps pouring out from his sockets, more than these pitiful bandages can hide.
Body: Bloody Cloak - Fresh and fermented with the blood of his victims, he finds solace in taking out his hatred on those in his way.
Weapon: Bloody Talons - Rip and tear, claw and skewer, bathed in the blood and innards of those unfortunate enough to be on the receiving end of a broken man's fury.
UNCOMMON COSMETIC: WHITE DOVE
Head: Clean Bandage - A clean set of bandages, worn to blind the user. Changing bandages is one of the few luxuries he can afford.
Body: Whitefeather Cloak - A large cloak of white doves' feathers, made to signal passing on, rather than brutal death. Perhaps he isn't as hateful as he acts.
Weapon: Clean Talons - Clean and immaculately sharpened claws. Only, why would he bother?
RARE COSMETIC: PLAGUE DOCTOR
Head: Doctor's Mask - Filled with scented herbs, perfect for combatting the awful smell of disease. After all, how can you cure them if you can't think because of the smell?
Body: Doctor's Robe - Simple, yet stylish. It's even got special pockets for keeping leeches in. A doctor needs the best he can get, of course.
Weapon: Doctor's Scalpels - A bit of an odd way to carry the neccessary tools, but to each his own. Every intelligent man is a little eccentric, no?
VERY RARE COSMETIC: DETECTIVE DARIUS
Head: Detective's Hat - The standard of any intrepid detective as he dives into the criminal underworld.
Body: Detective's Longcoat - The long, flowing coat that blows in the wind as you hunt down murderers and criminals.
Weapon: Detective's Talons - This detective isn't willing to let anyone get away ever again.
BIO: Darius Locke had an intimate relationship with injustice. He'd seen his mother walk out on his father, and he'd seen how his father was driven to alcoholism as a result. His father was a womanizer, a drunk and an angry man. But he was also a hard worker, a man who put the needs of his son before his own. Darius' father worked himself to death to provide for his son, going hungry thanks to his alcoholic habits. When he eventually died while Darius was being schooled, nobody but a few of his workmates and Darius were there to shed tears for him.
As the years passed, Darius took the example his father had been to heart. He worked himself to the bone, and it paid off. He made Detective, and he took pride in bringing criminals to justice. His father had shown him what happened to good people when they did what others wouldn't, but showed him why they did it in the first place. Darius regularly went undercover into drug dens, forcing himself to take part of the vile substances he swore to pull off the streets if it meant making the world just a little safer for others.
Then came the big one. The biggest case Darius had ever and would ever undertake in his life. The "Four-Cross Cult" killings. A killing spree that mystified others in its attention to detail. The killings were always the same - four people, laid out next to eachother with a line of blood drawn across them. And each time, a black feather placed over the eyes of the victims. Darius swore that whoever was responsible, he would bring to justice, one way or another.
He delved deep into even the smallest clue and questioned anyone and everyone who had even the slightest inkling of motive. It became less of a case... and more of an obsession. He began to get more and more violent in his interrogations. Each time another set of victims appeared, he got more and more fixated with the case. More frustrated, more unstable. His coworkers began to respect him less and less, and began to fear him more and more. He'd lash out, he'd yell and he'd hurt. Eventually he got himself laid off.
It didn't stop him. He delved deeper into the mysterious eyewitness accounts of a congretation of a cult, and began to see more and more people as being part of some conspiracy. This went deep, and he was coming close to the bottom. Eventually, he went too deep. He woke up naked in a field surrounded by masked cultists who injected him with something they called 'Revelation'.
The things Darius heard, the things he saw! He saw an endless ocean of eyes, trees made of spider-like claws and whispers of meat, of meat and sacrifice. Darius struggled and struggled and broke free. The four leaders of the cult kneeled down before him and did not move as the rest of the congregation began to chant like madmen. In a shriek of horror and unleashed rage, Darius ripped the throats of the four leaders, each of them slumping down on the ground like the killings while the congregation threw a mass of black feathers onto Darius. They rejoiced, for the ritual was complete. They rejoiced as Darius slaughtered them in the honor of their dark god.
Three days later, this would be known as one of the greatest massacres related to organized crime during the Great Depression. Dozens of people slaughtered in a circle, while in the middle - four people lying next to eachother with a line of blood drewn across them, and feathers covering their faces. Darius was long gone. The event was pinned on the mob, and used to sway public opinion against them - the evidence of the now inactive Four-Cross Cult was buried, and Darius Locke was struck from official police records.
While what was left of Darius's belongings were sold or thrown away, Darius found himself in a new world. A new place of blood and an endless chase. He wore the feathers thrown on him like a cloak, and his new dark patron gave him a dubious gift in the form of a large raven. His anger growing by the minute, Darius fashioned himself a pair of claws and set out to get his answers, no matter who he had to hurt.
MAP: The Raven's signature map is a variation of Coldwind Farm called Sacrifice Site. It's an old farmland but all the crops are withered and dead, the trees are blackened and decayed and there's Darius's sacrifice in the middle of the map, the circle of bodies and the four dead cult leaders with raven feathers across their eyes. There's a small shack on the side of the map which leads to the Basement.
NOTE: A large amount of crows are present at the middle of the map, where Darius made his sacrifice. Should a Killer or Survivor approach them, they will fly into the air.
TEACHABLE PERKS:
PERK 1:
"OBSESSION: RELENTLESS PURSUIT"
Desc: You become Obsessed with one Survivor.
You gain the Undetectable status towards all Aura reading done by your Obsession. When this perk is blocking a Survivor's aura reading, you detect their location by Killer Instinct.
The Killer can only be Obsessed with one Survivor at a time.
"The worst criminals are those who don't need to hide. But they will hide. If not from the law, then from me."
Unique to The Raven until Level 30, at which point the Teachable version can then be learned and taught to other Killers.
PERK 2:
"TEAR IT DOWN"
Desc: Your hatred of anything getting in your way makes you faster.
When you perform a Break action, gain a 5% speed boost for 3/4/5 seconds.
- Gain 50%/75%/100% more Bloodpoints for actions in the Brutality category.
"It doesn't matter what they throw in my way! I'll drag them into the light, no matter what it takes!"
Unique to The Raven until Level 35, at which point the Teachable version can then be learned and taught to other Killers.
PERK 3:
"HEX: NEVERMORE"
Desc: A hex rooting its power in the despair of being alone in the dark.
When a Survivor is not within 12 meters of another Survivor, they receive a 10%/12%/15% Action Speed penalty.
"You're going to feel the same crushing loneliness I did. Then you'll talk. You'll tell me what I want to know."
Unique to The Raven until Level 40, at which point the Teachable version can then be learned and taught to other Killers.
ADDONS:
IRIDESCENT SYRINGE
Ultra Rare
Desc: A perfectly clean syringe filled with the dreaded "Revelation". It seems to change colour depending on which angle you view it from...
- Attacks against a Survivor afflicted with Raven's Cry instantly put them into the Dying state.
"Some people say drugs make you see things you normally can't. The things 'Revelation' shows you are things you'd wish you never saw."
HUGIN AND MUNIN
Ultra Rare
Desc: A second corvian ally, gifted to the Raven as a mark of having satisfied his dark master excellently.
- When a Survivor is marked by Raven's Cry, it triggers a Featherstorm centered on them.
"His anger, his hatred, his dark master gorges itself on it. And it wants more."
FRESH GAME
Very Rare
Desc: A piece of raw meat for the only ally the Raven can trust out in the Fog.
- Tremendously reduces (-3 seconds) the recall time of the crow from a group of crows. Stacks.
"They're not even people to him, just obstacles in the way of the truth."
BLACKENED TALONS:
Very Rare
Desc: A grimy, black substance that coats the claws of the bird that the Raven uses to hunt down his prey. Just touching it seems to drain the life and energy out of oneself.
- Raven's Cry applies the Exhausted status effect for its duration.
"The claws gouge into your flesh, and the wounds seem to drain the very life out of us."
BLOODSTAINED BADGE
Very Rare
Desc: An old Detective's badge, stained with dried blood.
- Tremendously lengthens (+7 seconds) the duration of Raven's Cry. Stacks.
"Detective Darius Locke, Memphis, Tennessee."
BROKEN WALKIE-TALKIE
Rare
Desc: An old relic, busted beyond repair. And yet, occasionally one can still hear some voices from it.
- Considerably lengthens (+5 seconds) the duration of Raven's Cry. Stacks.
"I'm gonna find out who did this, sir. And I'm gonna drag them into the light."
CLEAN SYRINGE
Rare
Desc: A clean, unstained syringe filled with an addictive substance.
- Attacks against a Survivor afflicted with Raven's Cry apply the Deep Wounds status effect.
"He used to tell himself every shot would be his last."
WATER-LOGGED LENS
Rare
Desc: The lens of an old camera used to take photos of crime scenes. In the reflection, one can seemingly see a bloodstained hand throwing it into the creek...
- Moderately lengthens (+3 seconds) the duration of Raven's Cry. Stacks.
"Don't look into the lens. The things you see in the reflection..."
BIRD'S EYES
Uncommon
Desc: A pair of bird eyes, strangely preserved against the flow of time.
- Raven's Cry applies the Blinded status effect for its duration.
"It goes for your eyes... like it did to his."
BLOODY BANDAGE
Uncommon
Desc: A small piece of bandage covered with dried blood.
- Slightly lengthens (+2 seconds) the duration of Raven's Cry Stacks.
"He covers his wounds... is he ashamed?"
DIRTY SYRINGE
Uncommon
Desc: A dirty syringe, half-filled with some strange substance.
- Attacks against a Survivor afflicted with Raven's Cry apply the Mangled effect.
"He doesn't care anymore. Anything to relieve him of the pain."
CRUDE DRAWING
Uncommon
Desc: A piece of evidence found by Darius during his investiagtion. The Four-Cross liked to show off, like they wanted to be found...
- Moderately increases the duration of Featherstorm. (+3 seconds). Stacks.
"A mess of clawed limbs, eyes and darkness. What a twisted imagination."
UNRELIABLE TESTIMONY
Uncommon
Desc: A testimony from a young child who witnessed a victim being taken.
- Moderately reduce (-2 seconds) the recall time of the crow from a group of crows. Stacks.
"She said saw a bird man take her mother away."
OLD NOTEBOOK
Common
Desc: An old notebook filled with increasingly paranoid ramblings and conspiracy theories penned by Darius during his time as detective.
- Slightly reduces (-1 second) the recall time of the crow from a group of crows. Stacks.
"Looking at his notebook, was Darius ever sane to begin with?"
BROKEN SYRINGE
Common
Desc: A syringe with the top part broken off and only a few drips of a substance inside.
- Attacks against a Survivor afflicted with Raven's Cry apply the Haemorrhage effect.
"The lengths people are willing to go to..."
CRIME SCENE PICTURE
Common
Desc: A picture taken at the scene of the crime.
- Slightly increases the flight speed of the crow.
"Four dead, arranged side-by-side with a line of blood across them."
RUINED PICTURE
Common
Desc: An old polaroid of a father and son.
- Slightly increases the duration of Featherstorm. (+2 seconds) Stacks.
"Never let anything keep you down, son. Let nobody get in the way of what you gotta do."
Comments
No believe me I love this type of work, its a balanced killer, love the ability, add ons are amazing for killer, survivor is pretty good and perks are made for me, im not joking the survivor perks are made for me, please developers if you need a killer for the game this is the one
Frederick Harrington's perks have been given a slight rewrite, so that the description is more clear and easily understandable.
Frederick Harrington has been given his backstory - an ambitious man whose life was diagnosed to soon end thanks to cancer, chose to go out by his own terms only to be taken by the Entity. Now, Harrington fights tooth and nail in the Trials to survive, no matter to the depths he might have to sink to in order to survive.
Frederick's first Teachable, Jury-Rigging has been renamed to Perfectionism, as to fit more with the theme of the perk.
The Raven's Charge power has been retooled into a dash power that gives burst mobility like the Nurse, but far weaker and cannot cross terrain.
You obviously put a lot of work into this and there are some great ideas in there. I do have some healthy criticisms though.
Perfectionism- I see no reason why the killer should get an audio cue when you successfully complete a skill check. The removal of a normal skill check range is handicap enough.
Dark Bargain- I really like this concept for an exhaustion mechanic. I think it could last a little longer though. Maybe 5/7/9 seconds based on rank. And the exhaustion shouldn't start to wear off until the invisibility is broken.
Perseverance- I think both the highs and lows should be adjusted. I think if you are hooked removing 2 tokens would be enough. Most of the time that would be all tokens anyway. I also think the maximum number of tokens should be adjusted to 2/3/4. 20% bonus action speed is a lot! But if you managed to get hit 4 times w/o being hooked then you deserve it.
The killer seems a bit overpowered to me. 20 seconds of aura reading is a lot. And not being able to use pallets during that time is very troubling. Whether the dash AOE attack is overpowered or not really depends on details. Like how big of a dash are we talking about. As for the killer's perks:
Obsession: Relentless Pursuit is tied too closely to the killer's abilities. Remember, this is a teachable perk. Other killers don't have innate ability to see survivors auras. This might even be completely broken with Freddy.
Tear it Down: This is insanely broken. 10% movement speed is a lot. 15 seconds is way too long for that much movement bonus. Pallets might as well not exist since you would be guaranteed to catch the survivor after breaking one. Especially if paired with Brutal Strength. If it was given the Spirit's Fury treatment where it only happens every 3rd pallet maybe.
Hex: Nevermore: I'm torn on this one. On one hand it doesn't do anything until a survivor is killed. So this intrinsically encourages camping which is not a good thing. 50% penalty for working on gens is too much and the audio notification of working on a regressing gen is just too much. The more I think about it, the less I like what this would do to the game. I think a healthier version would have a different trigger event than sacrificing. Such as after 2 or 3 generators are complete. I'm good with 100% regression penalty, but the progression penalty needs to be lowered substantially.
Holy [BLEEP], actual constructive criticism? The Entity must have rewarded my effort. Give me a day, and I'll give you a good response in return. Cos you've got a lot of good points, and I've got some editing to do.
Feels good right? I've been thinking about Hex: Nevermore. This is what I think a balanced version would look like.
Hex: Nevermore - Once 2 generators have been powered, if there is a dull totem this hex is applied to it. Generators regress 50/75/100% faster. Receive an audio indication if a regressing generator outside your terror radius is being repaired. Survivors get a 15% penalty to generator repair and sabotage speed.
All the new Teachable Perks have been reworked once again, in particular with Tear It Down having been hit with the nerf hammer. Plus, the section of the post dedicated to Harrington has been cleaned up to look much sleeker and be a better and easier read.
Damn I really like the survivor perks, freaking sound amazing.
The text of Harrington's perk Dark Bargain has been rewritten slightly, as to so its terminology fits the other Exhaustion perks.
Glad you like them. I wanted to give Survivor players who are more skilled a reason to play in a risky manner, rewarding them for playing with Perks that could prove dangerous in the long run to run. Something interesting and unique, rather than just being another Decisive Strike or Self-Care.
A few of the addon descriptions have been changed as to fit more with the new backstory The Raven has - to hopefully help make his general story more coherent, but also add in a few mysteries that may or may not go unanswered...
Perfectionism sounds like the biggest middle finger to Ruin. Also, it seems to remove the purpose of Stake Out, but then again, at least you get the normal skill check size for that perk.
You'd be correct in that assumption - a lot of the criticisms I get from my circle of friends who mainly play Survivor about Ruin isn't the progress debuff, it's just that it feels like it's something you have to trudge through rather than work around. Hence why I made Perfectionism.
Also yes, in fact it's intentional that it makes Stake Out not work in conjunction, because there is no way that Perfectionism would ever be fair if you could combine it with Stake Out.
Some minor wording changes have been implemented, some addons have been changed and a new Common addon has been created. A sixth Common addon is under consideration, but is still a work in progress.
The Raven's backstory has also been slightly changed as to make more sense.
The Raven has received two new addons that grant him added abilities upon using his Dash ability, as well as some slight wording changes here and there.
The Raven's backstory has had some slight wording changes to be less repetitive and more coherent.
All Perks have been given a slight touch as to be both more readable - and a minor balance change while we're at it.
A new skin description has been added, and another major rework is on its way. The Raven will likely lose his dash ability in favor of something else.
This is very amazing! Blendettes need DARK BARGAIN now, since the cosmetic change. Anyway i love the concept you made.😻
The Raven has had his Dash ability removed, and a few addons have been removed in turn. He is already a 115% movement speed Killer with perks suited for the chase, he didn't really need it.
Some new addons will be added in the future.
Really good job you did here! I love it! 😀
Some of the written parts of The Raven's addons and perks have been changed to better suit his lore.
A rework of this Chapter Concept is in progress in order to make it fit in better with the updated state of the game. His old Dash ability has been removed and replaced with a new secondary ability, and two of his three Teachable perks, Obsession: Relentless Pursuit and Hex: Nevermore have been reworked. Hex: Nevermore in particular is still unfinished.