I think there need to be some serious changes to perks on both sides
As a rank 1 killer, i often find myself only running prevent (Ruin, PGTW, Corrupt, Tinkerer, etc) with one, sometimes two other miscellaneous perks just thrown on. There is almost no variation in play, perk wise at rank 1. If you play another killer, you get to use their power, but you just have to use the same prevent perks that every other killer has to. And yes, some perks are viable on certain killers, while they arent on other killers. The main thing is that when i look through the list of killer perks, i see so many of them that are easily identifiable as downright bad (Shadowborn, Monstrous, Spies, Remember Me, Agitation, Bitter Murmur, Dark Devotion, Thrilling Tremors, Bloodhound, Cruel Limits, Distressing, Dead Mans Switch, Gearhead, just to name a fraction of them)
NOTE: That every perk can be used from rank 20-6 and youd be fine, because you either crush with the killers power, or you have a few other good perks to rely on same for survivors. This does not excuse some perks just being useless though, like Monstrous and Hope.
I also know that at red ranks survivors can pretty much only use a few perks out of all of the ones out there. I do think they have more to choose from than killers, but maybe im wrong. But just like killer perks, this doesnt excuse some of them just being downright bad.
Maybe this is dumb asf, but i think if almost every non-meta perk as of now was buffed to be as good as all the meta perks (INCLUDING SURVIVOR PERKS) then maybe wed see a little more variation it build styles at red ranks. Like if distressing and overwhelming was combined into one perk, and buffed a lil bit more. Or if Cruel limits effected the whole map, dead mans switch makes survivors hindered for 30 seconds after they stop repairing a gen. And if Camraderie just makes it so you dont have to struggle for the rest of phase 2, and paused the timer for a longer time (like 50 seconds). Or what if hope and wake up were combined into 1 perk, and you couldnt be effected by hex's at the endgame or some #########.
I guess my bottom line is: If all perks that are just noticeably bad were buffed to #########, then killers and survivors could both have more variation in play style.
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