Personal Perk Parley Round 1 - Trapper and Dwight

Something different I wanted to try. I know plenty of perk discussions have already occurred and still happen periodically, but I wanted to mix it up and go by personal perk sets instead of targeting the same dozen controversial perks.

Let's discuss the current state of these perks and whether they should be buffed, nerfed, reworked entirely, or left alone (generally based on Perk Tier III). And to gauge how effective these perks are as personal sets to their origin characters.

I'll be including one killer and their relevant survivor (if a killer didn't specifically come with a survivor, then I'll be pairing them with one).

Please share your own opinions on how fun, awful, or "meh" you think these perks are (including how you'd like to see them changed if you would change them) and how well they function together as a set.


First up - Trapper and our favorite Locker Jockey

Trapper & Dwight.jpg

For reference, here's what their perks do (as of the time of me making this):

Trapper:

  • Unnerving Presence - Skill checks become 60% smaller and occur 10% more often for survivors within your terror radius.
  • Brutal Strength - Break/Damage Pallets, Walls, and Gens 20% (~0.6 seconds) faster.
  • Agitation - While carrying a survivor you move 18% faster and have a 12m larger terror radius.

Dwight:

  • Bond - See survivor auras within a 36m radius of yourself.
  • Prove Thyself - Gain a 15% repair-speed buff for every other survivor within 4m (max of 45%). Plus 100% more BP for coop actions.
  • Leader - Other survivors within 8m of you gain a 25% speed boost to Healing / Unhooking / Sabo / Cleansing / Gate Opening / Chest Searching. Persists for 15 seconds when this survivor goes out of range.

---

So of these 6, which perks do you think are good, which ones are bad, and which are just okay? How would you change them to be in a better state if you think they need tweaked?

And how well do you think each set of 3 works as a "personal build" for these characters (more based on gameplay, not lore)?

Comments