16 charges on medkit = full heal, but 32 charges isn't?
16 charge medkit allows a survivor to fully heal themselves. So 16 charges = 1 health state.
But 32 charge medkits will NOT fully heal a survivor.
Is this intentional?
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Acknowledged
16 charge medkit allows a survivor to fully heal themselves. So 16 charges = 1 health state.
But 32 charge medkits will NOT fully heal a survivor.
Is this intentional?
Read THIS post.
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Comments
Bump, still not fixed, and didn't see PTB notes on a fix either.
I was testing this today and it happens with all the kits.. if the kit and addon charges are exactly enough for a 2nd, 3rd or 4th heal (such as yellow kit + bandages or yellow kit + self adherent wrap or yellow kit + gel dressings + self adhesent wrap or yellow kit + gel dressings + bandages or brown kit + gel dressings or green kit + gel dressings etc) then on the last heal you'll run out around 98% every single time.
Note: This is not caused by killer perk affecting consumption, missing a skill check, or using a tiny bit by mistake on someone else etc. If you have a yellow kit + self adherent wrap and hit all normal skill checks you will not have enough to heal yourself the 2nd time you'll end up 98% healed every time.