Rework to keys idea.
Keys Start with 0 charges for opening the hatch. For every generator you complete in total, (as in you do 50% 50% of two gens and it’d still count.
You gain a charge.
Each charge allows an extra survivor to escape from the hatch.
1 Charge is required to open the hatch.
Comments
i'd...actually be down with that, prevents the "get a key from a chest during a 3-gen lock and get the entire team out" situation, encourages doing the objective and prevents it from being a near guaranteed 4-man escape with SWF groups, I can totally see this working out
Well then they wouldn’t get any charges if he was chased all game, if he did a single gen, only he could escape via hatch.