Rework to keys idea.

Keys Start with 0 charges for opening the hatch. For every generator you complete in total, (as in you do 50% 50% of two gens and it’d still count.

You gain a charge.

Each charge allows an extra survivor to escape from the hatch.

1 Charge is required to open the hatch.

Comments

  • i'd...actually be down with that, prevents the "get a key from a chest during a 3-gen lock and get the entire team out" situation, encourages doing the objective and prevents it from being a near guaranteed 4-man escape with SWF groups, I can totally see this working out

  • @[Deleted User] said:

    The survivor holding the key has to complete the generator to get charges?

    What would happen if he were to get chased the majority of the game and barely work on a gen, yet alone work on a full gen?

    Well then they wouldn’t get any charges if he was chased all game, if he did a single gen, only he could escape via hatch.