Love the new graphics but I'm on the fence about breakable wall placements.
Specifically on the Badham Preschool maps. There are some breakable walls that completely close sides of the preschool or even blocking off an entrance/exit to the house with the garage and basement. I can understand removing the strong parts of "the house of pain." Like the god window and other good potential pallet spawns. But blocking off an entire side can just trap a survivor(s) working on the basement generator. Any thoughts?
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Let me put this on PTB discussion. my b