I remember a long time ago they told us that Trapper would of had a bear trap attached to a chain. I would love see that in game. That would make him better. He can drag survivors to him that would be cool. What do you guys think what could make Trapper better?
@Vankruze said:
His traps should be more camo and survivors shouldn't be able to disarm them without sabo.
No disarm without toolbox or sabo seems pretty much extreme. However, the trapper has the perk Unnerving presence, so it would make sense that his traps triggers skillchecks sometimes, either for sabotaging, disarming, or escaping them.
I always sorta' thought that it would be a neat mechanic for another killer entirely, but giving that to the trapper would completely change what the trapper is. He would go from a "He puts bear traps wherever he thinks people are going to go" to "He's a ranged killer. Oh, and he also has bear traps that he can place."
@Vankruze said:
His traps should be more camo and survivors shouldn't be able to disarm them without sabo.
No disarm without toolbox or sabo seems pretty much extreme. However, the trapper has the perk Unnerving presence, so it would make sense that his traps triggers skillchecks sometimes, either for sabotaging, disarming, or escaping them.
It makes no sense to me that all survivors are automatically skilled in disarming bear traps. That actually requires knowledge and training so the fact that it can be done at any given time is a bit of a joke imo.
The survivors are stuck in the Entity's realm and cannot escape. Each time they die, they just return to the campfire and the cycle repeats. They're bound to pick up a few things, especially since Jake has the knowledge to disarm and break them prior to being taken by the Entity (see: his lore).
@Vankruze said:
His traps should be more camo and survivors shouldn't be able to disarm them without sabo.
No disarm without toolbox or sabo seems pretty much extreme. However, the trapper has the perk Unnerving presence, so it would make sense that his traps triggers skillchecks sometimes, either for sabotaging, disarming, or escaping them.
It makes no sense to me that all survivors are automatically skilled in disarming bear traps. That actually requires knowledge and training so the fact that it can be done at any given time is a bit of a joke imo.
Look, I believe you know your bear traps, but this is just a video game, and sometimes, gameplay must be more important than realism
Tldr: This is an archived version of the DBD forum, it has all posts, comments and media. The archived data will be published at the end of October. This site is not in any way affiliated with or endorsed by Behaviour Interactive.
Comments
No disarm without toolbox or sabo seems pretty much extreme. However, the trapper has the perk Unnerving presence, so it would make sense that his traps triggers skillchecks sometimes, either for sabotaging, disarming, or escaping them.
I always sorta' thought that it would be a neat mechanic for another killer entirely, but giving that to the trapper would completely change what the trapper is. He would go from a "He puts bear traps wherever he thinks people are going to go" to "He's a ranged killer. Oh, and he also has bear traps that he can place."
The survivors are stuck in the Entity's realm and cannot escape. Each time they die, they just return to the campfire and the cycle repeats. They're bound to pick up a few things, especially since Jake has the knowledge to disarm and break them prior to being taken by the Entity (see: his lore).
Look, I believe you know your bear traps, but this is just a video game, and sometimes, gameplay must be more important than realism