breakdown (day 1 of me trying to convince you to use other perks)
Breakdown is a experience why you don't know how fun it is till you use it
Seriously it feels like jesus coming out the lazorous pits... No wonder it's a Jeff perk.
So where does breakdown shine
Well I've got the perfect scenario.
The Scenario
You've been hooked and as soon as the killer walks only a mahussive 8m away a non bt running meghead decides to farm you. Dundundun
Now you have been downed again but the killer can't rehook you on the same hook because breakdown destroyed it for 3 mins and so he has to hook you elsewhere meaning you may be saved by a much smarter teamate... Or well ds, but hopefully a smarter teamate will save you from farming hell.
Sound convincing I hope so and remember this perk doesnt get used a lot and the downtime of the destroyed hook it can probaly save someone remember its 3 mins
So very often that's a good hook gone.
And a killer won't suspect it
Comments
Scenario 1 is blank. Does that mean it's useless?
Nope I accidentally pressed realese
Scenario exists now
Very bad convincing tbh since hooks are so close together
One day I hope its repressed alliance.
I think the best case scenario for breakdown would be to destroy a hook near the basement since it tends to spawn hook deadzones.
Breakdown might be good it it broke both the hook you were on as well as the closest hook to the one you were on for a shorter time.
Key phrase: "May be saved by a smarter teammate".
Breakdown is a perk that mostly relies on other players to provide benefit. If the killer tries to tunnel you off hook, another hook will be close enough to make it a non-issue for them unless your teammates run interference. Good luck getting randoms to coordinate like this (and they probably won't unless they have Saboteur, Mettle of Man, Breakout, or a Flashlight). DS provides the same basic anti-tunnel functionality without relying on the locations of other hooks or other survivors. I guess Breakdown is still a multi-use perk, but you can only be rescued from the hook twice at most so...
The aura reading is nifty, but once again it only lasts for 6 seconds. Alert gives virtually the same benefit while being less situational. Plus Alert can be used far more than twice (even Dark Sense can aura read more than twice). AND Breakdown's aura reading is moot if the killer is Undetectable while you get unhooked (Cloaked Wraith, Shrouded Ghost Face, etc).
Breakdown is something that I want to like, because it is pretty funny when it actually works out, but at the end of the day it is a terrible perk that is usually weak and only good in very specific situations (like basement-induced dead zones).
A buff that could push Breakdown towards the realm of viability would be making its effects also activate upon rescuing another survivor from the hook. This could theoretically make it work more like an alternate option to Borrowed Time (which might actually encourage some more variety in the average survivor build).
I appreciate the attempt at painting a rosier picture of Breakdown and that you may have had some success using it, but it is not going to be a reliable, valuable, or viable perk for most players.