offerings, and there need for a major update
There are only four types of major offerings always ran by survivors and killers alike
Map offerings - to send yourself to a favourable map, based on perks or power or sheer map strength
bloodpoint offerings - to speed up the games progression
addon/item keeping offerings - the wards are nice to keep things you use, but don't have a high stock of.
and mori's - killer sided offering that allows for uh... easier matches.
there's no ultra rare offerings for survivor. and the ones killers have, make the game a pushover/too easy/effect the outcome of the match too highly.
Bloodpoint offerings need somewhat of a touch up too. dbd mobile has somewhat already done this from what i've heard and seen, making bloodpoint offerings effect all categorys, and have a greater effect the higher the rarity. currently all the flower/wreath offerings i have only really are ran when i have nothing else to run on a killer/survivor. Making bloodpoint offerings a 25% 50% 75% and 100% bonus for oneself in all categorys, would be a nice change. the category based ones, could be reworked to give up to 400% higher in a category, whilst also increasing the rate they are gaine at in a match.
Luck offerings are hardly used, despite being fun for survivors. making luck effect more things (like chest outcomes, and skillchecks would be a fun addition, whilst also reworking them to no longer effect things like trappers traps. also increasing the solo values for luck based offerings, and keeping them the same for group based offerings would be a nice tweak.
now map offerings... i feel killers should have common/uncommon offerings that outright prevent them from being sent to certain maps if they so choose. basically a reworked version of things like the macmillan ledger of old, which would now say prevent you from being sent to macmillan. these are not meant to compete with map offerings, simply an alternative for killer players (and possibly survivors alike) to prevent maps being done over and over, or map offerings being used over and over.
addon/item keeping offerings are in a perfect place, though one for survivor that allows you to keep the item and its addons only if you suvive/one for killer that worked if you got iridecent hooks, would be a fair addition. ie the addons allowed for fair matches, but you still had to put work in to keep them etc.
chest offerings like the cut coin should be removed - no real reason to have them as killer as they actively harm you if were being honest. more chests means more time spent off gens. Now if killers could gain addons from chests... thats a different story.
Annnnd finally moris. they need to be more earned during a match in order to feel fair on the survivor side, yet still fun enough to run for killers. atm there basically an instant win on killers above rank 5. if i run an iridecent mori on oni, i can easily 4k in under 5 minutes with no real pressure on myself. same with the green mori. cypress mori's are in a good place however, but the conditions for moris at the moment are quite wack.
Comments
The survivor chest offerings should stay, and the wards I've always said should be secret offerings but i agree with everything else you said.
Id also like to see am offering to change the totem amount. Like a add 5 more totems, or remove 2 totems type of offering. (Yes it could be a buff to noed but it should also make survivors want to cleanse more bones.
Never said survivor chest offerings should go. only killer ones that take chests away.
i'd love an extra totem offering, even for survivor. only thing it can really effect is noed, by giving it more spawn locations. but thats a trade off i'd be willing to take. could also make it spawn in less hidden locations.