New perk ideas that aren't a teachable for Killer/Survivor

Sorry if theres another one out here right now. Just wanted to maybe have some new ideas for perks. Share em around, give your thoughts.

Heres one of my own:

Stagnate (Survivor)

Your desperation to slow the killers progress and to live fuels you. Your speed is increased by 1/3/5% for every totem or altruistic action performed, along with your combined speed doubled when the exit gates are powered. Stacks with other perks.


Hinderance (Killer)


The survivors have angered you, pushing you to achieve your goal ever harder. For every pallet stun, generator completion, and unsuccessful chase gain 1 token. For every token gain 2/3/4% speed boost. The obsession recieves 3/4/5% hinderance to any altruistic or objective based action they perform. When the exit gates open, you are able to kill your obsession.


These may be a bit OP, so give opinions on my perks! Share your ideas down below!

Comments

  • Noooooo don't do that.

    In the first one, if by speed you mean movement speed then the 110% movement speed killers can be looped infinitely. If it is for everything like resilience then it boosts genrushing, which is also horrible.

    The second idea is too op with enduring. You play spirit with enduring and keep walking into pallets, if they stun you, you get stronger. It's basically a more op version of fire up.

    These are too old even as hex perks. They bring so much to the table and make em unfair imo.