Chapter:Honor & glory

Killer:The Gladiator

Weapon:Sword

Power:Tools Of Battle

-You have 2 special weapons A Shield & A Lance

While holding down the power button you will hold your shield which causes you move slower.When holding the shield pressing the power button again causes you to Shield Bash.

-Shield Bash:Ram forward if a survivor is hit the survivor is afflicted with the Deep Wound.This can't down a survivor.

Special Ability:When Holding the Shield & you if get stun by a pallet,counter activates you destroy the pallet & damage the survivor.

-Lance:Lance is a projectile that arcs this has a short range.The lance causes the Deep Wound if a survivor is hit.

Once thrown the lance is on the floor,the lance must be picked up to use it again.If the lance is left,a survivor could destroy it which disables it for 90 second(base).

Perks:

-Heart Of The Competitor:When you kick a Pallet Or a Gen over 50% survivors in your Terror Radius will Scream.

Cooldown-(80s-85s-70s)

-High Stakes:Every time you hook the obsession the generator that the obsession last work on is blocked for as long they are hooked.

Cooldown-(90s-80s-70s)

-Hex:The Rewards:For every safe Unhook you gain one token & a sacrifice gives 3 tokens.This Hex is Hidden until you get 1 Token.

2 Token:Your Terror Radius is reduced by 4 Meters.

4 Token:7% Movement Speed Increase & Terror Radius is reduced by 12 Meters.

9 Token:The Last Survivor is Exposed & can be Moried. 10% Movement Speed Increase.


Backstory:Alexandrite Vulranti was roman fighter that fought for glory & most importantly for his honor.When he fought he fought to the death & felt no pity.He became a champion but became more brutal & heartless.He killed hundreds of competitors.He started to face multiple opponents at once.He eventually died, to a group of 4.In his final moments he felt a great feeling of shame & a mist came around him & woke up in a familiar but different place,but there is one thing that remains the same is that there is competitors that have to die.


Survivor:Danny Ojoh

Age:57,Gender:Male,Height:5,8,Skin Color:White

Perks

Morbid Curiosity:When in the Killer Terror Radius(not in a chase)You move 3%/5%/7% faster.

A Non-Thankful Rescue:When rescued off the hook the rescuer Heals you 180%/190%/200% faster.When you rescue someone you heal 50&/40%/30& Slower.

Superstition:While not in a Chase you leave no Scratch Marks but you run 50%/37%/25% Slower

Backstory:Danny Ojoh is a Archaeologist that searches for treasure.He prioritize treasure instead of others well being.During one of his treasure hunt he saw hyroglyphs of a spider creature & hooks.The deeper he went in the more foggy it got until he got to the treasure.He went out cold & woke up in a new place.


Map:Collisium

Comments

  • The perks are interesting. Perhaps not very balanced though. Imagine working on a generator at the start of the game, you hear the killers terror radius so you creep away. Killer kicks your gen and you scream and give away your position. You as a player made no mistakes at all and now the killer likely gets a free hit. It basically turns all killers into The Doctor. Infectious Fright at least has a higher bar to meet. Chasing and downing a survivor is a lot harder than kicking a gen.

    High Stakes, while it isn't especially overpowered it does strongly encourage camping which is bad game design. "The Rewards" is a win-more perk. If you are killing survivors without the benefit of the perk then you don't need it and if you could use the benefits then you probably won't be triggering the bonuses in the first place. Also, those numbers are messed up. I don't know if you know how much of a boost 7-10% is on a killer but that is broken. This also encourages camping since it is the kills that matter.

    Morbid Curiosity I think you made a typo here. 103% faster is unreal. You wouldn't even be able to properly control your character if you ran more than double your base speed. I think you mean 3/5/7% faster. This one seems potentially abusable. Like if you figure out the the range where you are inside the terror radius but outside of chase range you can waste a huge amount of the killers time. Non-Thankful Rescue is just garbage. The only upside to this perk is figuring out who the D-bag survivors are so you can avoid them in the future. But for real, the penalty is far far too high.

  • @Dreamnomad said:

    The perks are interesting. Perhaps not very balanced though. Imagine working on a generator at the start of the game, you hear the killers terror radius so you creep away. Killer kicks your gen and you scream and give away your position. You as a player made no mistakes at all and now the killer likely gets a free hit. It basically turns all killers into The Doctor. Infectious Fright at least has a higher bar to meet. Chasing and downing a survivor is a lot harder than kicking a gen.

    High Stakes, while it isn't especially overpowered it does strongly encourage camping which is bad game design. "The Rewards" is a win-more perk. If you are killing survivors without the benefit of the perk then you don't need it and if you could use the benefits then you probably won't be triggering the bonuses in the first place. Also, those numbers are messed up. I don't know if you know how much of a boost 7-10% is on a killer but that is broken. This also encourages camping since it is the kills that matter.

    Morbid Curiosity I think you made a typo here. 103% faster is unreal. You wouldn't even be able to properly control your character if you ran more than double your base speed. I think you mean 3/5/7% faster. This one seems potentially abusable. Like if you figure out the the range where you are inside the terror radius but outside of chase range you can waste a huge amount of the killers time. Non-Thankful Rescue is just garbage. The only upside to this perk is figuring out who the D-bag survivors are so you can avoid them in the future. But for real, the penalty is far far too high.

    Thanks for the review